pub struct Animation {
pub entity_id: i32,
pub animation: u8,
}Expand description
animation (clientbound play, id 0x0b).
Fields§
§entity_id: i32entityId
animation: u8animation
Trait Implementations§
Source§impl Decode for Animation
impl Decode for Animation
Source§fn decode(r: &mut Reader<'_>) -> DecodeResult<Self>
fn decode(r: &mut Reader<'_>) -> DecodeResult<Self>
Decodes one value, advancing the reader past it.
Source§impl Encode for Animation
impl Encode for Animation
Source§fn encode(&self, w: &mut BytesMut) -> EncodeResult
fn encode(&self, w: &mut BytesMut) -> EncodeResult
Appends the encoding of
self to w.Source§impl From<Animation> for ClientboundPlayPacket
impl From<Animation> for ClientboundPlayPacket
impl StructuralPartialEq for Animation
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnsafeUnpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more