pub enum ClientboundPlayPacket {
Show 74 variants
KeepAlive(KeepAlive),
Login(Login),
Chat(Chat),
UpdateTime(UpdateTime),
EntityEquipment(EntityEquipment),
SpawnPosition(SpawnPosition),
UpdateHealth(UpdateHealth),
Respawn(Respawn),
Position(Position),
HeldItemSlot(HeldItemSlot),
Bed(Bed),
Animation(Animation),
NamedEntitySpawn(NamedEntitySpawn),
Collect(Collect),
SpawnEntity(SpawnEntity),
SpawnEntityLiving(SpawnEntityLiving),
SpawnEntityPainting(SpawnEntityPainting),
SpawnEntityExperienceOrb(SpawnEntityExperienceOrb),
EntityVelocity(EntityVelocity),
EntityDestroy(EntityDestroy),
Entity(Entity),
RelEntityMove(RelEntityMove),
EntityLook(EntityLook),
EntityMoveLook(EntityMoveLook),
EntityTeleport(EntityTeleport),
EntityHeadRotation(EntityHeadRotation),
EntityStatus(EntityStatus),
AttachEntity(AttachEntity),
EntityMetadata(EntityMetadata),
EntityEffect(EntityEffect),
RemoveEntityEffect(RemoveEntityEffect),
Experience(Experience),
UpdateAttributes(UpdateAttributes),
MapChunk(MapChunk),
MultiBlockChange(MultiBlockChange),
BlockChange(BlockChange),
BlockAction(BlockAction),
BlockBreakAnimation(BlockBreakAnimation),
MapChunkBulk(MapChunkBulk),
Explosion(Explosion),
WorldEvent(WorldEvent),
NamedSoundEffect(NamedSoundEffect),
WorldParticles(WorldParticles),
GameStateChange(GameStateChange),
SpawnEntityWeather(SpawnEntityWeather),
OpenWindow(OpenWindow),
CloseWindow(CloseWindow),
SetSlot(SetSlot),
WindowItems(WindowItems),
CraftProgressBar(CraftProgressBar),
Transaction(Transaction),
UpdateSign(UpdateSign),
Map(Map),
TileEntityData(TileEntityData),
OpenSignEntity(OpenSignEntity),
Statistics(Statistics),
PlayerInfo(PlayerInfo),
Abilities(Abilities),
TabComplete(TabComplete),
ScoreboardObjective(ScoreboardObjective),
ScoreboardScore(ScoreboardScore),
ScoreboardDisplayObjective(ScoreboardDisplayObjective),
ScoreboardTeam(ScoreboardTeam),
CustomPayload(CustomPayload),
KickDisconnect(KickDisconnect),
Difficulty(Difficulty),
CombatEvent(CombatEvent),
Camera(Camera),
WorldBorder(WorldBorder),
Title(Title),
SetCompression(SetCompression),
PlayerlistHeader(PlayerlistHeader),
ResourcePackSend(ResourcePackSend),
UpdateEntityNbt(UpdateEntityNbt),
}Expand description
Every Clientbound packet of the Play state.
Variants§
KeepAlive(KeepAlive)
keep_alive
Login(Login)
login
Chat(Chat)
chat
UpdateTime(UpdateTime)
update_time
EntityEquipment(EntityEquipment)
entity_equipment
SpawnPosition(SpawnPosition)
spawn_position
UpdateHealth(UpdateHealth)
update_health
Respawn(Respawn)
respawn
Position(Position)
position
HeldItemSlot(HeldItemSlot)
held_item_slot
Bed(Bed)
bed
Animation(Animation)
animation
NamedEntitySpawn(NamedEntitySpawn)
named_entity_spawn
Collect(Collect)
collect
SpawnEntity(SpawnEntity)
spawn_entity
SpawnEntityLiving(SpawnEntityLiving)
spawn_entity_living
SpawnEntityPainting(SpawnEntityPainting)
spawn_entity_painting
SpawnEntityExperienceOrb(SpawnEntityExperienceOrb)
spawn_entity_experience_orb
EntityVelocity(EntityVelocity)
entity_velocity
EntityDestroy(EntityDestroy)
entity_destroy
Entity(Entity)
entity
RelEntityMove(RelEntityMove)
rel_entity_move
EntityLook(EntityLook)
entity_look
EntityMoveLook(EntityMoveLook)
entity_move_look
EntityTeleport(EntityTeleport)
entity_teleport
EntityHeadRotation(EntityHeadRotation)
entity_head_rotation
EntityStatus(EntityStatus)
entity_status
AttachEntity(AttachEntity)
attach_entity
EntityMetadata(EntityMetadata)
entity_metadata
EntityEffect(EntityEffect)
entity_effect
RemoveEntityEffect(RemoveEntityEffect)
remove_entity_effect
Experience(Experience)
experience
UpdateAttributes(UpdateAttributes)
update_attributes
MapChunk(MapChunk)
map_chunk
MultiBlockChange(MultiBlockChange)
multi_block_change
BlockChange(BlockChange)
block_change
BlockAction(BlockAction)
block_action
BlockBreakAnimation(BlockBreakAnimation)
block_break_animation
MapChunkBulk(MapChunkBulk)
map_chunk_bulk
Explosion(Explosion)
explosion
WorldEvent(WorldEvent)
world_event
NamedSoundEffect(NamedSoundEffect)
named_sound_effect
WorldParticles(WorldParticles)
world_particles
GameStateChange(GameStateChange)
game_state_change
SpawnEntityWeather(SpawnEntityWeather)
spawn_entity_weather
OpenWindow(OpenWindow)
open_window
CloseWindow(CloseWindow)
close_window
SetSlot(SetSlot)
set_slot
WindowItems(WindowItems)
window_items
CraftProgressBar(CraftProgressBar)
craft_progress_bar
Transaction(Transaction)
transaction
UpdateSign(UpdateSign)
update_sign
Map(Map)
map
TileEntityData(TileEntityData)
tile_entity_data
OpenSignEntity(OpenSignEntity)
open_sign_entity
Statistics(Statistics)
statistics
PlayerInfo(PlayerInfo)
player_info
Abilities(Abilities)
abilities
TabComplete(TabComplete)
tab_complete
ScoreboardObjective(ScoreboardObjective)
scoreboard_objective
ScoreboardScore(ScoreboardScore)
scoreboard_score
ScoreboardDisplayObjective(ScoreboardDisplayObjective)
scoreboard_display_objective
ScoreboardTeam(ScoreboardTeam)
scoreboard_team
CustomPayload(CustomPayload)
custom_payload
KickDisconnect(KickDisconnect)
kick_disconnect
Difficulty(Difficulty)
difficulty
CombatEvent(CombatEvent)
combat_event
Camera(Camera)
camera
WorldBorder(WorldBorder)
world_border
Title(Title)
title
SetCompression(SetCompression)
set_compression
PlayerlistHeader(PlayerlistHeader)
playerlist_header
ResourcePackSend(ResourcePackSend)
resource_pack_send
UpdateEntityNbt(UpdateEntityNbt)
update_entity_nbt