[−][src]Struct gfx_gtk::PostprocessContext
a container for the pre-built data and state needed to perform MSAA resolution and sRGB correction in the post-processing stage
Fields
sampler: Sampler<D::Resources>
a sampler for the source framebuffer
pso: PipelineState<D::Resources, Meta>
pipeline state object with rasterizer and blit shaders
vbuf: Buffer<D::Resources, BlitVertex>
a single large triangle (vertices) covering the full screen
ibuf: Slice<D::Resources>
a single large triangle (indices)
Methods
impl PostprocessContext<GlDevice>
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pub fn full_screen_blit<CF>(
&self,
encoder: &mut Encoder<GlResources, GlCommandBuffer>,
render_screen: &GlFrameBufferTextureSrc<CF>,
post_target: &GlFrameBuffer<GtkTargetColorFormat>
) where
CF: Formatted<View = GtkTargetColorView>,
CF::Channel: TextureChannel + RenderChannel,
CF::Surface: RenderSurface + TextureSurface,
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&self,
encoder: &mut Encoder<GlResources, GlCommandBuffer>,
render_screen: &GlFrameBufferTextureSrc<CF>,
post_target: &GlFrameBuffer<GtkTargetColorFormat>
) where
CF: Formatted<View = GtkTargetColorView>,
CF::Channel: TextureChannel + RenderChannel,
CF::Surface: RenderSurface + TextureSurface,
performs a full screen pass using the original render screen as the source and the GTK framebuffer as the target, using baked-in settings TODO: make this easy to override
Auto Trait Implementations
impl<D> Send for PostprocessContext<D> where
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
impl<D> Sync for PostprocessContext<D> where
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,