pub struct DamageSprite {
pub sprite: SpriteID,
pub damage_percent: u16,
pub flag: u8,
}
Fields§
§sprite: SpriteID
§damage_percent: u16
§flag: u8
Implementations§
Trait Implementations§
Source§impl Clone for DamageSprite
impl Clone for DamageSprite
Source§fn clone(&self) -> DamageSprite
fn clone(&self) -> DamageSprite
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DamageSprite
impl Debug for DamageSprite
Source§impl Default for DamageSprite
impl Default for DamageSprite
Source§fn default() -> DamageSprite
fn default() -> DamageSprite
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for DamageSprite
impl RefUnwindSafe for DamageSprite
impl Send for DamageSprite
impl Sync for DamageSprite
impl Unpin for DamageSprite
impl UnwindSafe for DamageSprite
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more