Struct geng_camera::Camera2dAs3d
source · pub struct Camera2dAs3d<T>(pub T);
Tuple Fields§
§0: T
Trait Implementations§
source§impl<C: AbstractCamera2d> AbstractCamera3d for Camera2dAs3d<C>
impl<C: AbstractCamera2d> AbstractCamera3d for Camera2dAs3d<C>
fn view_matrix(&self) -> mat4<f32>
fn projection_matrix(&self, framebuffer_size: vec2<f32>) -> mat4<f32>
fn uniforms(&self, framebuffer_size: vec2<f32>) -> Uniforms3d
fn world_to_screen( &self, framebuffer_size: vec2<f32>, pos: vec3<f32> ) -> Option<vec2<f32>>
fn pixel_ray(&self, framebuffer_size: vec2<f32>, pos: vec2<f32>) -> Ray
Auto Trait Implementations§
impl<T> RefUnwindSafe for Camera2dAs3d<T>where
T: RefUnwindSafe,
impl<T> Send for Camera2dAs3d<T>where
T: Send,
impl<T> Sync for Camera2dAs3d<T>where
T: Sync,
impl<T> Unpin for Camera2dAs3d<T>where
T: Unpin,
impl<T> UnwindSafe for Camera2dAs3d<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more