pub struct Uniforms3d {
pub u_projection_matrix: mat4<f32>,
pub u_view_matrix: mat4<f32>,
}
Fields§
§u_projection_matrix: mat4<f32>
§u_view_matrix: mat4<f32>
Implementations§
Source§impl Uniforms3d
impl Uniforms3d
Trait Implementations§
Source§impl Uniforms for Uniforms3d
impl Uniforms for Uniforms3d
fn walk_uniforms<C>(&self, visitor: &mut C)where
C: UniformVisitor,
Auto Trait Implementations§
impl Freeze for Uniforms3d
impl RefUnwindSafe for Uniforms3d
impl Send for Uniforms3d
impl Sync for Uniforms3d
impl Unpin for Uniforms3d
impl UnwindSafe for Uniforms3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more