pub struct Manager { /* private fields */ }
Implementations§
Source§impl Manager
impl Manager
pub fn new(window: &Window, audio: &Audio, hot_reload: bool) -> Self
pub async fn yield_now(&self)
pub fn audio(&self) -> &Audio
pub fn ugli(&self) -> &Ugli
pub fn shader_lib(&self) -> &Library
pub fn hot_reload_enabled(&self) -> bool
pub fn load<T: Load>(&self, path: impl AsRef<Path>) -> Future<T>
pub fn load_with<T: Load>( &self, path: impl AsRef<Path>, options: &T::Options, ) -> Future<T>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Manager
impl !RefUnwindSafe for Manager
impl !Send for Manager
impl !Sync for Manager
impl Unpin for Manager
impl !UnwindSafe for Manager
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