Struct geng_audio::Audio
source · pub struct Audio { /* private fields */ }
Implementations§
source§impl Audio
impl Audio
pub fn new() -> Self
pub fn set_volume(&self, volume: f64)
pub fn set_listener_position(&self, position: vec3<f64>)
pub fn set_listener_orientation(&self, forward: vec3<f64>, up: vec3<f64>)
pub async fn load(&self, path: impl AsRef<Path>) -> Result<Sound>
pub async fn decode_bytes(&self, data: Vec<u8>) -> Result<Sound>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Audio
impl !Send for Audio
impl !Sync for Audio
impl Unpin for Audio
impl !UnwindSafe for Audio
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more