pub struct PixelContainer {
    pub pixels: Vec<Point>,
}
Expand description

A PixelContainer only has a pixels property, which gets returned directly to the View during blit

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§pixels: Vec<Point>

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impl PixelContainer

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pub const fn new() -> Self

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pub fn push(&mut self, pixel: Point)

Add a single pixel to the PixelContainer

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pub fn append(&mut self, pixels: &mut Vec<Point>)

Moves all the pixels into the PixelContainer, leaving the input empty.

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pub fn append_points(&mut self, points: Vec<Vec2D>, fill_char: ColChar)

Append vector of coordinates and a single ColChar for all of them.

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pub fn plot(&mut self, pos: Vec2D, c: ColChar)

Plot a pixel to the PixelContainer

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pub fn blit<T: ViewElement>(&mut self, element: &T)

Blit a ViewElement to the PixelContainer.

Trait Implementations§

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impl From<Vec<(Vector2<isize>, ColChar), Global>> for PixelContainer

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fn from(pixels: Vec<(Vec2D, ColChar)>) -> Self

Converts to this type from the input type.
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impl From<Vec<Point, Global>> for PixelContainer

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fn from(pixels: Vec<Point>) -> Self

Converts to this type from the input type.
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impl ViewElement for PixelContainer

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fn active_pixels(&self) -> Vec<Point>

Return a vector of every coordinate where a pixel should be placed and its respective ColChar. If your whole object is a solid colour, consider using utils::points_to_pixels() which will add the same ColChar to every point and can then be used as this function’s output

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fn into(self) -> U

Calls U::from(self).

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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