pub struct Point {
    pub pos: Vec2D,
    pub fill_char: ColChar,
}
Expand description

The Point holds a single Vec2D, the coordinates at which it is printed when blit to a View

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§pos: Vec2D§fill_char: ColChar

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impl Point

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pub fn new(pos: Vec2D, fill_char: ColChar) -> Self

Examples found in repository?
examples/quick-start.rs (line 11)
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fn main() {
    let mut view = View::new(40, 8, ColChar::BACKGROUND);
    let mut point = Point::new(Vec2D { x: 10, y: 5 }, ColChar::SOLID);

    loop {
        view.clear();

        point.pos.x += 1;

        view.blit(&point, Wrapping::Wrap);
        view.display_render().unwrap();

        gameloop::sleep_fps(FPS, None);
    }
}

Trait Implementations§

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impl Clone for Point

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fn clone(&self) -> Point

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Point

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<(Vector2<isize>, ColChar)> for Point

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fn from(value: (Vec2D, ColChar)) -> Self

Converts to this type from the input type.
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impl PartialEq<Point> for Point

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fn eq(&self, other: &Point) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ViewElement for Point

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fn active_pixels(&self) -> Vec<Point>

Return a vector of every coordinate where a pixel should be placed and its respective ColChar. If your whole object is a solid colour, consider using utils::points_to_pixels() which will add the same ColChar to every point and can then be used as this function’s output
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impl Copy for Point

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impl Eq for Point

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impl StructuralEq for Point

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impl StructuralPartialEq for Point

Auto Trait Implementations§

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impl RefUnwindSafe for Point

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impl Send for Point

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impl Sync for Point

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impl Unpin for Point

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impl UnwindSafe for Point

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.