pub struct Vec3D {
    pub x: f64,
    pub y: f64,
    pub z: f64,
}

Fields§

§x: f64§y: f64§z: f64

Implementations§

source§

impl Vec3D

source

pub const ZERO: Self = _

source

pub const ONE: Self = _

source

pub const fn new(x: f64, y: f64, z: f64) -> Self

Examples found in repository?
examples/spinning-cube.rs (line 16)
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
fn main() {
    let mut frame_skip = false;
    let mut view = View::new(350, 90, ColChar::BACKGROUND);

    let mut viewport = Viewport::new(
        Transform3D::new_tr(Vec3D::new(0.0, 0.0, 5.0), Vec3D::new(-0.5, 0.3, 0.0)),
        FOV,
        Vec2D::new((view.width / 2) as isize, (view.height / 2) as isize),
    );

    let cube = Mesh3D::default_cube();

    loop {
        let now = gameloop::Instant::now();
        view.clear();

        viewport.transform.rotation.y -= 0.05;

        match frame_skip {
            true => frame_skip = false,
            false => {
                view.blit(
                    &viewport.render(vec![&cube], DisplayMode::Solid),
                    Wrapping::Ignore,
                );
                view.display_render().unwrap();
            }
        }

        let elapsed = now.elapsed();
        println!(
            "Elapsed: {:.2?}µs | Frame skip: {}",
            elapsed.as_micros(),
            frame_skip
        );

        frame_skip = gameloop::sleep_fps(FPS, Some(elapsed));
    }
}
source

pub fn as_tuple(&self) -> (f64, f64, f64)

source

pub fn dot(&self, other: Vec3D) -> f64

source

pub fn magnitude(&self) -> f64

Trait Implementations§

source§

impl Add<Vec3D> for Vec3D

§

type Output = Vec3D

The resulting type after applying the + operator.
source§

fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
source§

impl AddAssign<Vec3D> for Vec3D

source§

fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
source§

impl Clone for Vec3D

source§

fn clone(&self) -> Self

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Vec3D

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Display for Vec3D

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Div<f64> for Vec3D

§

type Output = Vec3D

The resulting type after applying the / operator.
source§

fn div(self, rhs: f64) -> Self::Output

Performs the / operation. Read more
source§

impl DivAssign<f64> for Vec3D

source§

fn div_assign(&mut self, rhs: f64)

Performs the /= operation. Read more
source§

impl From<(f64, f64, f64)> for Vec3D

source§

fn from(value: (f64, f64, f64)) -> Self

Converts to this type from the input type.
source§

impl Mul<Vec3D> for Transform3D

§

type Output = Vec3D

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3D) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<Vec3D> for Vec3D

§

type Output = Vec3D

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3D) -> Self::Output

Performs the * operation. Read more
source§

impl Mul<f64> for Vec3D

§

type Output = Vec3D

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f64) -> Self::Output

Performs the * operation. Read more
source§

impl MulAssign<Vec3D> for Vec3D

source§

fn mul_assign(&mut self, rhs: Self)

Performs the *= operation. Read more
source§

impl MulAssign<f64> for Vec3D

source§

fn mul_assign(&mut self, rhs: f64)

Performs the *= operation. Read more
source§

impl Neg for Vec3D

§

type Output = Vec3D

The resulting type after applying the - operator.
source§

fn neg(self) -> Self::Output

Performs the unary - operation. Read more
source§

impl PartialEq<Vec3D> for Vec3D

source§

fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Rem<Vec3D> for Vec3D

§

type Output = Vec3D

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Self) -> Self::Output

Performs the % operation. Read more
source§

impl RemAssign<Vec3D> for Vec3D

source§

fn rem_assign(&mut self, rhs: Vec3D)

Performs the %= operation. Read more
source§

impl Sub<Vec3D> for Vec3D

§

type Output = Vec3D

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec3D) -> Self::Output

Performs the - operation. Read more
source§

impl SubAssign<Vec3D> for Vec3D

source§

fn sub_assign(&mut self, rhs: Vec3D)

Performs the -= operation. Read more
source§

impl Copy for Vec3D

Auto Trait Implementations§

§

impl RefUnwindSafe for Vec3D

§

impl Send for Vec3D

§

impl Sync for Vec3D

§

impl Unpin for Vec3D

§

impl UnwindSafe for Vec3D

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T> ToString for Twhere T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.