pub struct Transform3D {
    pub translation: Vec3D,
    pub rotation: Vec3D,
    pub scale: Vec3D,
}
Expand description

The Transform3D struct is used to manipulate the position of objects in 3D space

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§translation: Vec3D

The position of the object in 3D space

§rotation: Vec3D

The rotation of the object, applied in radians

§scale: Vec3D

The object’s scale

Implementations§

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impl Transform3D

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pub const DEFAULT: Self = _

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pub const fn new_trs(translation: Vec3D, rotation: Vec3D, scale: Vec3D) -> Self

Create a Transform3D with chosen translation, rotation and scale

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pub const fn new_tr(translation: Vec3D, rotation: Vec3D) -> Self

Create a Transform3D with chosen translation and rotation

Examples found in repository?
examples/spinning-cube.rs (line 16)
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fn main() {
    let mut frame_skip = false;
    let mut view = View::new(350, 90, ColChar::BACKGROUND);

    let mut viewport = Viewport::new(
        Transform3D::new_tr(Vec3D::new(0.0, 0.0, 5.0), Vec3D::new(-0.5, 0.3, 0.0)),
        FOV,
        Vec2D::new((view.width / 2) as isize, (view.height / 2) as isize),
    );

    let cube = Mesh3D::default_cube();

    loop {
        let now = gameloop::Instant::now();
        view.clear();

        viewport.transform.rotation.y -= 0.05;

        match frame_skip {
            true => frame_skip = false,
            false => {
                view.blit(
                    &viewport.render(vec![&cube], DisplayMode::Solid),
                    Wrapping::Ignore,
                );
                view.display_render().unwrap();
            }
        }

        let elapsed = now.elapsed();
        println!(
            "Elapsed: {:.2?}µs | Frame skip: {}",
            elapsed.as_micros(),
            frame_skip
        );

        frame_skip = gameloop::sleep_fps(FPS, Some(elapsed));
    }
}
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pub const fn new_t(translation: Vec3D) -> Self

Create a Transform3D with chosen translation

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pub fn rotate_one_axis( translation: Vec3D, axis: SpatialAxis, single_rotation: f64 ) -> Vec3D

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pub fn rotate(&self, value: Vec3D) -> Vec3D

Trait Implementations§

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impl Clone for Transform3D

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fn clone(&self) -> Transform3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Transform3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Mul<Transform3D> for Transform3D

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type Output = Transform3D

The resulting type after applying the * operator.
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fn mul(self, rhs: Transform3D) -> Self::Output

Performs the * operation. Read more
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impl Mul<Vec3D> for Transform3D

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type Output = Vec3D

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3D) -> Self::Output

Performs the * operation. Read more
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impl Copy for Transform3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.