#[non_exhaustive]
pub struct Text { pub pos: Vec2D, pub content: String, pub align: TextAlign, pub modifier: Modifier, }
Expand description

Displays text at the given position

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pos: Vec2D

The position of the text. You can use Text::align to determine how it aligns to this position

§content: String

The actual text content of the element

§align: TextAlign

How the content should align to the position

§modifier: Modifier

A raw Modifier, determining the appearance of the Text

Implementations§

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impl Text

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pub fn new(pos: Vec2D, content: &str, modifier: Modifier) -> Self

Create a new Text element with a position, content and modifier

§Panics

This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see Sprite

Examples found in repository?
examples/self-resizing.rs (line 20)
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fn main() {
    let mut scale_view = ScaleFitView::new(ColChar::BACKGROUND);

    let mut text = Text::new(Vec2D::ZERO, "This is some centered text!", Modifier::None)
        .with_align(TextAlign::Centered);

    let mut sprite =
        Sprite::new(Vec2D::ZERO, TEXTURE, Modifier::None).with_align(TextAlign2D::CENTERED);

    loop {
        text.pos = scale_view.intended_size() / 2;
        sprite.pos = scale_view.intended_size() / 2;
        sprite.pos.y -= 5;

        scale_view.update();
        scale_view.view.blit(&text, Wrapping::Wrap);
        scale_view.view.blit(&sprite, Wrapping::Wrap);
        let _ = scale_view.view.display_render();

        sleep(Duration::from_millis(10));
    }
}
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pub const fn with_align(self, align: TextAlign) -> Self

Return the Text with the modified align property

Examples found in repository?
examples/self-resizing.rs (line 21)
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fn main() {
    let mut scale_view = ScaleFitView::new(ColChar::BACKGROUND);

    let mut text = Text::new(Vec2D::ZERO, "This is some centered text!", Modifier::None)
        .with_align(TextAlign::Centered);

    let mut sprite =
        Sprite::new(Vec2D::ZERO, TEXTURE, Modifier::None).with_align(TextAlign2D::CENTERED);

    loop {
        text.pos = scale_view.intended_size() / 2;
        sprite.pos = scale_view.intended_size() / 2;
        sprite.pos.y -= 5;

        scale_view.update();
        scale_view.view.blit(&text, Wrapping::Wrap);
        scale_view.view.blit(&sprite, Wrapping::Wrap);
        let _ = scale_view.view.display_render();

        sleep(Duration::from_millis(10));
    }
}
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pub fn draw(pos: Vec2D, content: &str, modifier: Modifier) -> Vec<Pixel>

Return a vector of Pixels to display the given content

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pub fn draw_with_align( pos: Vec2D, content: &str, align: TextAlign, modifier: Modifier ) -> Vec<Pixel>

Return a vector of Pixels to display the given content, aligning the content to the position as directed by the align attribute

Trait Implementations§

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impl Clone for Text

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fn clone(&self) -> Text

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Text

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl ViewElement for Text

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fn active_pixels(&self) -> Vec<Pixel>

Return a vector of the element’s Pixels - A ColChar. If your whole object is a solid colour, consider using utils::points_to_pixels() which will add the same ColChar to every point and can then be used as this function’s output
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fn active_points(&self) -> Vec<Vec2D>

Return the positions the ViewElement occupies, essentially active_pixels() without the ColChars. This has a default setting that extracts the Vec2Ds from active_pixels but you can set it to something else to make it faster

Auto Trait Implementations§

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impl RefUnwindSafe for Text

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impl Send for Text

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impl Sync for Text

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impl Unpin for Text

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impl UnwindSafe for Text

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.