[][src]Struct gdnative::api::VisualScriptFunctionState

pub struct VisualScriptFunctionState { /* fields omitted */ }

core class VisualScriptFunctionState inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptFunctionState inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualScriptFunctionState[src]

pub fn new() -> Ref<VisualScriptFunctionState, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn connect_to_signal(
    &self,
    obj: impl AsArg<Object>,
    signals: impl Into<GodotString>,
    args: VariantArray<Shared>
)
[src]

pub fn is_valid(&self) -> bool[src]

pub fn resume(&self, args: VariantArray<Shared>) -> Variant[src]

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for VisualScriptFunctionState[src]

impl Deref for VisualScriptFunctionState[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for VisualScriptFunctionState[src]

impl GodotObject for VisualScriptFunctionState[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisualScriptFunctionState[src]

impl SubClass<Object> for VisualScriptFunctionState[src]

impl SubClass<Reference> for VisualScriptFunctionState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.