[−][src]Struct gdnative::api::VisualScriptComposeArray
core class VisualScriptComposeArray
inherits VisualScriptLists
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptComposeArray inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl VisualScriptComposeArray
[src]
pub fn new() -> Ref<VisualScriptComposeArray, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Methods from Deref<Target = VisualScriptLists>
pub fn add_input_data_port(
&self,
_type: i64,
name: impl Into<GodotString>,
index: i64
)
[src]
&self,
_type: i64,
name: impl Into<GodotString>,
index: i64
)
pub fn add_output_data_port(
&self,
_type: i64,
name: impl Into<GodotString>,
index: i64
)
[src]
&self,
_type: i64,
name: impl Into<GodotString>,
index: i64
)
pub fn remove_input_data_port(&self, index: i64)
[src]
pub fn remove_output_data_port(&self, index: i64)
[src]
pub fn set_input_data_port_name(&self, index: i64, name: impl Into<GodotString>)
[src]
pub fn set_input_data_port_type(&self, index: i64, _type: i64)
[src]
pub fn set_output_data_port_name(
&self,
index: i64,
name: impl Into<GodotString>
)
[src]
&self,
index: i64,
name: impl Into<GodotString>
)
pub fn set_output_data_port_type(&self, index: i64, _type: i64)
[src]
Trait Implementations
impl Debug for VisualScriptComposeArray
[src]
impl Deref for VisualScriptComposeArray
[src]
type Target = VisualScriptLists
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptLists
[src]
impl DerefMut for VisualScriptComposeArray
[src]
fn deref_mut(&mut self) -> &mut VisualScriptLists
[src]
impl GodotObject for VisualScriptComposeArray
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for VisualScriptComposeArray
[src]
fn construct() -> Ref<VisualScriptComposeArray, Unique>
[src]
impl SubClass<Object> for VisualScriptComposeArray
[src]
impl SubClass<Reference> for VisualScriptComposeArray
[src]
impl SubClass<Resource> for VisualScriptComposeArray
[src]
impl SubClass<VisualScriptLists> for VisualScriptComposeArray
[src]
impl SubClass<VisualScriptNode> for VisualScriptComposeArray
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualScriptComposeArray
impl !Send for VisualScriptComposeArray
impl !Sync for VisualScriptComposeArray
impl Unpin for VisualScriptComposeArray
impl UnwindSafe for VisualScriptComposeArray
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,