[][src]Struct gdnative::api::TCP_Server

pub struct TCP_Server { /* fields omitted */ }

core class TCP_Server inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

TCP_Server inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl TCP_Server[src]

pub fn new() -> Ref<TCP_Server, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn is_connection_available(&self) -> bool[src]

Returns [code]true[/code] if a connection is available for taking.

pub fn is_listening(&self) -> bool[src]

Returns [code]true[/code] if the server is currently listening for connections.

pub fn listen(
    &self,
    port: i64,
    bind_address: impl Into<GodotString>
) -> Result<(), GodotError>
[src]

Listen on the [code]port[/code] binding to [code]bind_address[/code].
				If [code]bind_address[/code] is set as [code]"*"[/code] (default), the server will listen on all available addresses (both IPv4 and IPv6).
				If [code]bind_address[/code] is set as [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the server will listen on all available addresses matching that IP type.
				If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).

Default Arguments

  • bind_address - "*"

pub fn stop(&self)[src]

Stops listening.

pub fn take_connection(&self) -> Option<Ref<StreamPeerTCP, Shared>>[src]

If a connection is available, returns a StreamPeerTCP with the connection.

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for TCP_Server[src]

impl Deref for TCP_Server[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for TCP_Server[src]

impl GodotObject for TCP_Server[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for TCP_Server[src]

impl SubClass<Object> for TCP_Server[src]

impl SubClass<Reference> for TCP_Server[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.