[−][src]Struct gdnative::api::StyleBoxTexture
core class StyleBoxTexture
inherits StyleBox
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
StyleBoxTexture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl StyleBoxTexture
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Constants
pub const AXIS_STRETCH_MODE_STRETCH: i64
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pub const AXIS_STRETCH_MODE_TILE: i64
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pub const AXIS_STRETCH_MODE_TILE_FIT: i64
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impl StyleBoxTexture
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pub fn new() -> Ref<StyleBoxTexture, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn expand_margin_size(&self, margin: i64) -> f64
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Expands the top margin of this style box when drawing, causing it to be drawn larger than requested.
pub fn h_axis_stretch_mode(&self) -> AxisStretchMode
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Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values.
pub fn margin_size(&self, margin: i64) -> f64
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Increases the top margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the top border of the 3×3 box.
This is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative.
pub fn modulate(&self) -> Color
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Modulates the color of the texture when this style box is drawn.
pub fn normal_map(&self) -> Option<Ref<Texture, Shared>>
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The normal map to use when drawing this style box.
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
pub fn region_rect(&self) -> Rect<f32, UnknownUnit>
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Species a sub-region of the texture to use.
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
pub fn texture(&self) -> Option<Ref<Texture, Shared>>
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The texture to use when drawing this style box.
pub fn v_axis_stretch_mode(&self) -> AxisStretchMode
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Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values.
pub fn is_draw_center_enabled(&self) -> bool
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If [code]true[/code], the nine-patch texture's center tile will be drawn.
pub fn set_draw_center(&self, enable: bool)
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If [code]true[/code], the nine-patch texture's center tile will be drawn.
pub fn set_expand_margin_all(&self, size: f64)
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Sets the expand margin to [code]size[/code] pixels for all margins.
pub fn set_expand_margin_individual(
&self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
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&self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
Sets the expand margin for each margin to [code]size_left[/code], [code]size_top[/code], [code]size_right[/code], and [code]size_bottom[/code] pixels.
pub fn set_expand_margin_size(&self, margin: i64, size: f64)
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Expands the top margin of this style box when drawing, causing it to be drawn larger than requested.
pub fn set_h_axis_stretch_mode(&self, mode: i64)
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Controls how the stylebox's texture will be stretched or tiled horizontally. See [enum AxisStretchMode] for possible values.
pub fn set_margin_size(&self, margin: i64, size: f64)
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Increases the top margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the top border of the 3×3 box.
This is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative.
pub fn set_modulate(&self, color: Color)
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Modulates the color of the texture when this style box is drawn.
pub fn set_normal_map(&self, normal_map: impl AsArg<Texture>)
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The normal map to use when drawing this style box.
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
pub fn set_region_rect(&self, region: Rect<f32, UnknownUnit>)
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Species a sub-region of the texture to use.
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
pub fn set_texture(&self, texture: impl AsArg<Texture>)
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The texture to use when drawing this style box.
pub fn set_v_axis_stretch_mode(&self, mode: i64)
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Controls how the stylebox's texture will be stretched or tiled vertically. See [enum AxisStretchMode] for possible values.
Methods from Deref<Target = StyleBox>
pub fn draw(&self, canvas_item: Rid, rect: Rect<f32, UnknownUnit>)
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Draws this stylebox using a [CanvasItem] with given [RID].
You can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node.
pub fn get_center_size(&self) -> Vector2D<f32, UnknownUnit>
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Returns the size of this [StyleBox] without the margins.
pub fn get_current_item_drawn(&self) -> Option<Ref<CanvasItem, Shared>>
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Returns the [CanvasItem] that handles its [constant CanvasItem.NOTIFICATION_DRAW] or [method CanvasItem._draw] callback at this moment.
pub fn default_margin(&self, margin: i64) -> f64
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The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.
Refer to [member content_margin_bottom] for extra considerations.
pub fn get_margin(&self, margin: i64) -> f64
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Returns the content margin offset for the specified [enum Margin].
Positive values reduce size inwards, unlike [Control]'s margin values.
pub fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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Returns the minimum size that this stylebox can be shrunk to.
pub fn get_offset(&self) -> Vector2D<f32, UnknownUnit>
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Returns the "offset" of a stylebox. This helper function returns a value equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))[/code].
pub fn set_default_margin(&self, margin: i64, offset: f64)
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The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top.
Refer to [member content_margin_bottom] for extra considerations.
pub fn test_mask(
&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
[src]
&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
Test a position in a rectangle, return whether it passes the mask test.
Trait Implementations
impl Debug for StyleBoxTexture
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impl Deref for StyleBoxTexture
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impl DerefMut for StyleBoxTexture
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impl GodotObject for StyleBoxTexture
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for StyleBoxTexture
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fn construct() -> Ref<StyleBoxTexture, Unique>
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impl SubClass<Object> for StyleBoxTexture
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impl SubClass<Reference> for StyleBoxTexture
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impl SubClass<Resource> for StyleBoxTexture
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impl SubClass<StyleBox> for StyleBoxTexture
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Auto Trait Implementations
impl RefUnwindSafe for StyleBoxTexture
impl !Send for StyleBoxTexture
impl !Sync for StyleBoxTexture
impl Unpin for StyleBoxTexture
impl UnwindSafe for StyleBoxTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,