[−][src]Struct gdnative::api::SplitContainer
core class SplitContainer
inherits Container
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
SplitContainer inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl SplitContainer
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Constants
pub const DRAGGER_HIDDEN: i64
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pub const DRAGGER_HIDDEN_COLLAPSED: i64
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pub const DRAGGER_VISIBLE: i64
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impl SplitContainer
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pub fn clamp_split_offset(&self)
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Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values.
pub fn dragger_visibility(&self) -> DraggerVisibility
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Determines the dragger's visibility. See [enum DraggerVisibility] for details.
pub fn split_offset(&self) -> i64
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The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
pub fn is_collapsed(&self) -> bool
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If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
pub fn set_collapsed(&self, collapsed: bool)
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If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
pub fn set_dragger_visibility(&self, mode: i64)
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Determines the dragger's visibility. See [enum DraggerVisibility] for details.
pub fn set_split_offset(&self, offset: i64)
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The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
Methods from Deref<Target = Container>
pub const NOTIFICATION_SORT_CHILDREN: i64
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pub fn fit_child_in_rect(
&self,
child: impl AsArg<Control>,
rect: Rect<f32, UnknownUnit>
)
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&self,
child: impl AsArg<Control>,
rect: Rect<f32, UnknownUnit>
)
Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
pub fn queue_sort(&self)
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Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
Trait Implementations
impl Debug for SplitContainer
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impl Deref for SplitContainer
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impl DerefMut for SplitContainer
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impl GodotObject for SplitContainer
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for SplitContainer
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<CanvasItem> for SplitContainer
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impl SubClass<Container> for SplitContainer
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impl SubClass<Control> for SplitContainer
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impl SubClass<Node> for SplitContainer
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impl SubClass<Object> for SplitContainer
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impl SubClass<SplitContainer> for HSplitContainer
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impl SubClass<SplitContainer> for VSplitContainer
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Auto Trait Implementations
impl RefUnwindSafe for SplitContainer
impl !Send for SplitContainer
impl !Sync for SplitContainer
impl Unpin for SplitContainer
impl UnwindSafe for SplitContainer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,