[][src]Struct gdnative::api::ScrollContainer

pub struct ScrollContainer { /* fields omitted */ }

core class ScrollContainer inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ScrollContainer is a reference-only type. Persistent references can only exist in the unsafe Ref<ScrollContainer> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

ScrollContainer inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ScrollContainer[src]

pub fn new() -> Ref<ScrollContainer, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn deadzone(&self) -> i64[src]

pub fn h_scroll(&self) -> i64[src]

The current horizontal scroll value.

pub fn get_h_scrollbar(&self) -> Option<Ref<HScrollBar, Shared>>[src]

Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].

pub fn v_scroll(&self) -> i64[src]

The current vertical scroll value.

pub fn get_v_scrollbar(&self) -> Option<Ref<VScrollBar, Shared>>[src]

Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].

pub fn is_following_focus(&self) -> bool[src]

If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.

pub fn is_h_scroll_enabled(&self) -> bool[src]

If [code]true[/code], enables horizontal scrolling.

pub fn is_v_scroll_enabled(&self) -> bool[src]

If [code]true[/code], enables vertical scrolling.

pub fn set_deadzone(&self, deadzone: i64)[src]

pub fn set_enable_h_scroll(&self, enable: bool)[src]

If [code]true[/code], enables horizontal scrolling.

pub fn set_enable_v_scroll(&self, enable: bool)[src]

If [code]true[/code], enables vertical scrolling.

pub fn set_follow_focus(&self, enabled: bool)[src]

If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.

pub fn set_h_scroll(&self, value: i64)[src]

The current horizontal scroll value.

pub fn set_v_scroll(&self, value: i64)[src]

The current vertical scroll value.

Methods from Deref<Target = Container>

pub fn fit_child_in_rect(
    &self,
    child: impl AsArg<Control>,
    rect: Rect<f32, UnknownUnit>
)
[src]

Fit a child control in a given rect. This is mainly a helper for creating custom container classes.

pub fn queue_sort(&self)[src]

Queue resort of the contained children. This is called automatically anyway, but can be called upon request.

Trait Implementations

impl Debug for ScrollContainer[src]

impl Deref for ScrollContainer[src]

type Target = Container

The resulting type after dereferencing.

impl DerefMut for ScrollContainer[src]

impl GodotObject for ScrollContainer[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ScrollContainer[src]

impl QueueFree for ScrollContainer[src]

impl SubClass<CanvasItem> for ScrollContainer[src]

impl SubClass<Container> for ScrollContainer[src]

impl SubClass<Control> for ScrollContainer[src]

impl SubClass<Node> for ScrollContainer[src]

impl SubClass<Object> for ScrollContainer[src]

impl SubClass<ScrollContainer> for EditorInspector[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.