[][src]Struct gdnative::api::EditorInspector

pub struct EditorInspector { /* fields omitted */ }

tools class EditorInspector inherits ScrollContainer (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

EditorInspector inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl EditorInspector[src]

pub fn refresh(&self)[src]

Refreshes the inspector.
				[b]Note:[/b] To save on CPU resources, calling this method will do nothing if the time specified in [code]docks/property_editor/auto_refresh_interval[/code] editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)

Methods from Deref<Target = ScrollContainer>

pub fn deadzone(&self) -> i64[src]

pub fn h_scroll(&self) -> i64[src]

The current horizontal scroll value.

pub fn get_h_scrollbar(&self) -> Option<Ref<HScrollBar, Shared>>[src]

Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer].

pub fn v_scroll(&self) -> i64[src]

The current vertical scroll value.

pub fn get_v_scrollbar(&self) -> Option<Ref<VScrollBar, Shared>>[src]

Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer].

pub fn is_following_focus(&self) -> bool[src]

If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.

pub fn is_h_scroll_enabled(&self) -> bool[src]

If [code]true[/code], enables horizontal scrolling.

pub fn is_v_scroll_enabled(&self) -> bool[src]

If [code]true[/code], enables vertical scrolling.

pub fn set_deadzone(&self, deadzone: i64)[src]

pub fn set_enable_h_scroll(&self, enable: bool)[src]

If [code]true[/code], enables horizontal scrolling.

pub fn set_enable_v_scroll(&self, enable: bool)[src]

If [code]true[/code], enables vertical scrolling.

pub fn set_follow_focus(&self, enabled: bool)[src]

If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.

pub fn set_h_scroll(&self, value: i64)[src]

The current horizontal scroll value.

pub fn set_v_scroll(&self, value: i64)[src]

The current vertical scroll value.

Trait Implementations

impl Debug for EditorInspector[src]

impl Deref for EditorInspector[src]

type Target = ScrollContainer

The resulting type after dereferencing.

impl DerefMut for EditorInspector[src]

impl GodotObject for EditorInspector[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for EditorInspector[src]

impl SubClass<CanvasItem> for EditorInspector[src]

impl SubClass<Container> for EditorInspector[src]

impl SubClass<Control> for EditorInspector[src]

impl SubClass<Node> for EditorInspector[src]

impl SubClass<Object> for EditorInspector[src]

impl SubClass<ScrollContainer> for EditorInspector[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.