[−][src]Struct gdnative::api::RayShape
core class RayShape
inherits Shape
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
RayShape inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl RayShape
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pub fn new() -> Ref<RayShape, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn length(&self) -> f64
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The ray's length.
pub fn slips_on_slope(&self) -> bool
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If [code]true[/code], allow the shape to return the correct normal.
pub fn set_length(&self, length: f64)
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The ray's length.
pub fn set_slips_on_slope(&self, active: bool)
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If [code]true[/code], allow the shape to return the correct normal.
Methods from Deref<Target = Shape>
pub fn margin(&self) -> f64
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The collision margin for the shape.
pub fn set_margin(&self, margin: f64)
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The collision margin for the shape.
Trait Implementations
impl Debug for RayShape
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impl Deref for RayShape
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impl DerefMut for RayShape
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impl GodotObject for RayShape
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for RayShape
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impl SubClass<Object> for RayShape
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impl SubClass<Reference> for RayShape
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impl SubClass<Resource> for RayShape
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impl SubClass<Shape> for RayShape
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Auto Trait Implementations
impl RefUnwindSafe for RayShape
impl !Send for RayShape
impl !Sync for RayShape
impl Unpin for RayShape
impl UnwindSafe for RayShape
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,