[][src]Struct gdnative::api::RayShape

pub struct RayShape { /* fields omitted */ }

core class RayShape inherits Shape (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

RayShape inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl RayShape[src]

pub fn new() -> Ref<RayShape, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn length(&self) -> f64[src]

The ray's length.

pub fn slips_on_slope(&self) -> bool[src]

If [code]true[/code], allow the shape to return the correct normal.

pub fn set_length(&self, length: f64)[src]

The ray's length.

pub fn set_slips_on_slope(&self, active: bool)[src]

If [code]true[/code], allow the shape to return the correct normal.

Methods from Deref<Target = Shape>

pub fn margin(&self) -> f64[src]

The collision margin for the shape.

pub fn set_margin(&self, margin: f64)[src]

The collision margin for the shape.

Trait Implementations

impl Debug for RayShape[src]

impl Deref for RayShape[src]

type Target = Shape

The resulting type after dereferencing.

impl DerefMut for RayShape[src]

impl GodotObject for RayShape[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for RayShape[src]

impl SubClass<Object> for RayShape[src]

impl SubClass<Reference> for RayShape[src]

impl SubClass<Resource> for RayShape[src]

impl SubClass<Shape> for RayShape[src]

Auto Trait Implementations

impl RefUnwindSafe for RayShape

impl !Send for RayShape

impl !Sync for RayShape

impl Unpin for RayShape

impl UnwindSafe for RayShape

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.