[][src]Struct gdnative::api::NativeScript

pub struct NativeScript { /* fields omitted */ }

core class NativeScript inherits Script (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NativeScript inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl NativeScript[src]

pub fn new() -> Ref<NativeScript, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn get_class_documentation(&self) -> GodotString[src]

pub fn class_name(&self) -> GodotString[src]

pub fn library(&self) -> Option<Ref<GDNativeLibrary, Shared>>[src]

pub fn get_method_documentation(
    &self,
    method: impl Into<GodotString>
) -> GodotString
[src]

pub fn get_property_documentation(
    &self,
    path: impl Into<GodotString>
) -> GodotString
[src]

pub fn script_class_icon_path(&self) -> GodotString[src]

pub fn script_class_name(&self) -> GodotString[src]

pub fn get_signal_documentation(
    &self,
    signal_name: impl Into<GodotString>
) -> GodotString
[src]

pub fn _new(&self, varargs: &[Variant]) -> Variant[src]

pub fn set_class_name(&self, class_name: impl Into<GodotString>)[src]

pub fn set_library(&self, library: impl AsArg<GDNativeLibrary>)[src]

pub fn set_script_class_icon_path(&self, icon_path: impl Into<GodotString>)[src]

pub fn set_script_class_name(&self, class_name: impl Into<GodotString>)[src]

Methods from Deref<Target = Script>

pub fn can_instance(&self) -> bool[src]

Returns [code]true[/code] if the script can be instanced.

pub fn get_base_script(&self) -> Option<Ref<Script, Shared>>[src]

Returns the script directly inherited by this script.

pub fn get_instance_base_type(&self) -> GodotString[src]

Returns the script's base type.

pub fn get_property_default_value(
    &self,
    property: impl Into<GodotString>
) -> Variant
[src]

Returns the default value of the specified property.

pub fn get_script_constant_map(&self) -> Dictionary<Shared>[src]

Returns a dictionary containing constant names and their values.

pub fn get_script_method_list(&self) -> VariantArray<Shared>[src]

Returns the list of methods in this [Script].

pub fn get_script_property_list(&self) -> VariantArray<Shared>[src]

Returns the list of properties in this [Script].

pub fn get_script_signal_list(&self) -> VariantArray<Shared>[src]

Returns the list of user signals defined in this [Script].

pub fn source_code(&self) -> GodotString[src]

The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.

pub fn has_script_signal(&self, signal_name: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.

pub fn has_source_code(&self) -> bool[src]

Returns [code]true[/code] if the script contains non-empty source code.

pub fn instance_has(&self, base_object: impl AsArg<Object>) -> bool[src]

Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.

pub fn is_tool(&self) -> bool[src]

Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.

pub fn reload(&self, keep_state: bool) -> Result<(), GodotError>[src]

Reloads the script's class implementation. Returns an error code.

Default Arguments

  • keep_state - false

pub fn set_source_code(&self, source: impl Into<GodotString>)[src]

The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.

Trait Implementations

impl Debug for NativeScript[src]

impl Deref for NativeScript[src]

type Target = Script

The resulting type after dereferencing.

impl DerefMut for NativeScript[src]

impl GodotObject for NativeScript[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for NativeScript[src]

impl SubClass<Object> for NativeScript[src]

impl SubClass<Reference> for NativeScript[src]

impl SubClass<Resource> for NativeScript[src]

impl SubClass<Script> for NativeScript[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.