[−][src]Struct gdnative::api::HeightMapShape
core class HeightMapShape
inherits Shape
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
HeightMapShape inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl HeightMapShape
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pub fn new() -> Ref<HeightMapShape, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn map_data(&self) -> TypedArray<f32>
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Height map data, pool array must be of [member map_width] * [member map_depth] size.
pub fn map_depth(&self) -> i64
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Depth of the height map data. Changing this will resize the [member map_data].
pub fn map_width(&self) -> i64
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Width of the height map data. Changing this will resize the [member map_data].
pub fn set_map_data(&self, data: TypedArray<f32>)
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Height map data, pool array must be of [member map_width] * [member map_depth] size.
pub fn set_map_depth(&self, height: i64)
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Depth of the height map data. Changing this will resize the [member map_data].
pub fn set_map_width(&self, width: i64)
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Width of the height map data. Changing this will resize the [member map_data].
Methods from Deref<Target = Shape>
pub fn margin(&self) -> f64
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The collision margin for the shape.
pub fn set_margin(&self, margin: f64)
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The collision margin for the shape.
Trait Implementations
impl Debug for HeightMapShape
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impl Deref for HeightMapShape
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impl DerefMut for HeightMapShape
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impl GodotObject for HeightMapShape
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for HeightMapShape
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fn construct() -> Ref<HeightMapShape, Unique>
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impl SubClass<Object> for HeightMapShape
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impl SubClass<Reference> for HeightMapShape
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impl SubClass<Resource> for HeightMapShape
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impl SubClass<Shape> for HeightMapShape
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Auto Trait Implementations
impl RefUnwindSafe for HeightMapShape
impl !Send for HeightMapShape
impl !Sync for HeightMapShape
impl Unpin for HeightMapShape
impl UnwindSafe for HeightMapShape
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,