[][src]Struct gdnative::api::FileSystemDock

pub struct FileSystemDock { /* fields omitted */ }

tools class FileSystemDock inherits VBoxContainer (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

FileSystemDock inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl FileSystemDock[src]

pub fn can_drop_data_fw(
    &self,
    arg0: Vector2D<f32, UnknownUnit>,
    arg1: impl OwnedToVariant,
    arg2: impl AsArg<Control>
) -> bool
[src]

pub fn drop_data_fw(
    &self,
    arg0: Vector2D<f32, UnknownUnit>,
    arg1: impl OwnedToVariant,
    arg2: impl AsArg<Control>
)
[src]

pub fn get_drag_data_fw(
    &self,
    arg0: Vector2D<f32, UnknownUnit>,
    arg1: impl AsArg<Control>
) -> Variant
[src]

pub fn navigate_to_path(&self, arg0: impl Into<GodotString>)[src]

Methods from Deref<Target = VBoxContainer>

Trait Implementations

impl Debug for FileSystemDock[src]

impl Deref for FileSystemDock[src]

type Target = VBoxContainer

The resulting type after dereferencing.

impl DerefMut for FileSystemDock[src]

impl GodotObject for FileSystemDock[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for FileSystemDock[src]

impl SubClass<BoxContainer> for FileSystemDock[src]

impl SubClass<CanvasItem> for FileSystemDock[src]

impl SubClass<Container> for FileSystemDock[src]

impl SubClass<Control> for FileSystemDock[src]

impl SubClass<Node> for FileSystemDock[src]

impl SubClass<Object> for FileSystemDock[src]

impl SubClass<VBoxContainer> for FileSystemDock[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.