[−][src]Struct gdnative::api::EditorInspectorPlugin
tools class EditorInspectorPlugin
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorInspectorPlugin inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl EditorInspectorPlugin
[src]
pub fn add_custom_control(&self, control: impl AsArg<Control>)
[src]
Adds a custom control, not necessarily a property editor.
pub fn add_property_editor(
&self,
property: impl Into<GodotString>,
editor: impl AsArg<Control>
)
[src]
&self,
property: impl Into<GodotString>,
editor: impl AsArg<Control>
)
Adds a property editor, this must inherit [EditorProperty].
pub fn add_property_editor_for_multiple_properties(
&self,
label: impl Into<GodotString>,
properties: TypedArray<GodotString>,
editor: impl AsArg<Control>
)
[src]
&self,
label: impl Into<GodotString>,
properties: TypedArray<GodotString>,
editor: impl AsArg<Control>
)
Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
[src]
Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for EditorInspectorPlugin
[src]
impl Deref for EditorInspectorPlugin
[src]
impl DerefMut for EditorInspectorPlugin
[src]
impl GodotObject for EditorInspectorPlugin
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl SubClass<Object> for EditorInspectorPlugin
[src]
impl SubClass<Reference> for EditorInspectorPlugin
[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorInspectorPlugin
impl !Send for EditorInspectorPlugin
impl !Sync for EditorInspectorPlugin
impl Unpin for EditorInspectorPlugin
impl UnwindSafe for EditorInspectorPlugin
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,