[−][src]Struct gdnative::api::EditorFeatureProfile
tools class EditorFeatureProfile
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorFeatureProfile inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl EditorFeatureProfile
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Constants
pub const FEATURE_3D: i64
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pub const FEATURE_ASSET_LIB: i64
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pub const FEATURE_FILESYSTEM_DOCK: i64
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pub const FEATURE_IMPORT_DOCK: i64
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pub const FEATURE_MAX: i64
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pub const FEATURE_NODE_DOCK: i64
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pub const FEATURE_SCENE_TREE: i64
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pub const FEATURE_SCRIPT: i64
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impl EditorFeatureProfile
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pub fn get_feature_name(&self, feature: i64) -> GodotString
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Returns the specified [code]feature[/code]'s human-readable name.
pub fn is_class_disabled(&self, class_name: impl Into<GodotString>) -> bool
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Returns [code]true[/code] if the class specified by [code]class_name[/code] is disabled. When disabled, the class won't appear in the Create New Node dialog.
pub fn is_class_editor_disabled(
&self,
class_name: impl Into<GodotString>
) -> bool
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&self,
class_name: impl Into<GodotString>
) -> bool
Returns [code]true[/code] if editing for the class specified by [code]class_name[/code] is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
pub fn is_class_property_disabled(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>
) -> bool
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&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>
) -> bool
Returns [code]true[/code] if [code]property[/code] is disabled in the class specified by [code]class_name[/code]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [code]class_name[/code].
pub fn is_feature_disabled(&self, feature: i64) -> bool
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Returns [code]true[/code] if the [code]feature[/code] is disabled. When a feature is disabled, it will disappear from the editor entirely.
pub fn load_from_file(
&self,
path: impl Into<GodotString>
) -> Result<(), GodotError>
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&self,
path: impl Into<GodotString>
) -> Result<(), GodotError>
Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's [b]Export[/b] button or the [method save_to_file] method.
pub fn save_to_file(
&self,
path: impl Into<GodotString>
) -> Result<(), GodotError>
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&self,
path: impl Into<GodotString>
) -> Result<(), GodotError>
Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
pub fn set_disable_class(
&self,
class_name: impl Into<GodotString>,
disable: bool
)
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&self,
class_name: impl Into<GodotString>,
disable: bool
)
If [code]disable[/code] is [code]true[/code], disables the class specified by [code]class_name[/code]. When disabled, the class won't appear in the Create New Node dialog.
pub fn set_disable_class_editor(
&self,
class_name: impl Into<GodotString>,
disable: bool
)
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&self,
class_name: impl Into<GodotString>,
disable: bool
)
If [code]disable[/code] is [code]true[/code], disables editing for the class specified by [code]class_name[/code]. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
pub fn set_disable_class_property(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>,
disable: bool
)
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&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>,
disable: bool
)
If [code]disable[/code] is [code]true[/code], disables editing for [code]property[/code] in the class specified by [code]class_name[/code]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [code]class_name[/code].
pub fn set_disable_feature(&self, feature: i64, disable: bool)
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If [code]disable[/code] is [code]true[/code], disables the editor feature specified in [code]feature[/code]. When a feature is disabled, it will disappear from the editor entirely.
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for EditorFeatureProfile
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impl Deref for EditorFeatureProfile
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impl DerefMut for EditorFeatureProfile
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impl GodotObject for EditorFeatureProfile
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<Object> for EditorFeatureProfile
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impl SubClass<Reference> for EditorFeatureProfile
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Auto Trait Implementations
impl RefUnwindSafe for EditorFeatureProfile
impl !Send for EditorFeatureProfile
impl !Sync for EditorFeatureProfile
impl Unpin for EditorFeatureProfile
impl UnwindSafe for EditorFeatureProfile
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,