[][src]Struct gdnative::api::BoxShape

pub struct BoxShape { /* fields omitted */ }

core class BoxShape inherits Shape (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

BoxShape inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl BoxShape[src]

pub fn new() -> Ref<BoxShape, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn extents(&self) -> Vector3D<f32, UnknownUnit>[src]

The box's half extents. The width, height and depth of this shape is twice the half extents.

pub fn set_extents(&self, extents: Vector3D<f32, UnknownUnit>)[src]

The box's half extents. The width, height and depth of this shape is twice the half extents.

Methods from Deref<Target = Shape>

pub fn margin(&self) -> f64[src]

The collision margin for the shape.

pub fn set_margin(&self, margin: f64)[src]

The collision margin for the shape.

Trait Implementations

impl Debug for BoxShape[src]

impl Deref for BoxShape[src]

type Target = Shape

The resulting type after dereferencing.

impl DerefMut for BoxShape[src]

impl GodotObject for BoxShape[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for BoxShape[src]

impl SubClass<Object> for BoxShape[src]

impl SubClass<Reference> for BoxShape[src]

impl SubClass<Resource> for BoxShape[src]

impl SubClass<Shape> for BoxShape[src]

Auto Trait Implementations

impl RefUnwindSafe for BoxShape

impl !Send for BoxShape

impl !Sync for BoxShape

impl Unpin for BoxShape

impl UnwindSafe for BoxShape

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.