[][src]Struct gdnative::api::AudioEffectLowPassFilter

pub struct AudioEffectLowPassFilter { /* fields omitted */ }

core class AudioEffectLowPassFilter inherits AudioEffectFilter (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectLowPassFilter inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectLowPassFilter[src]

pub fn new() -> Ref<AudioEffectLowPassFilter, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = AudioEffectFilter>

pub fn cutoff(&self) -> f64[src]

Threshold frequency for the filter, in Hz.

pub fn db(&self) -> FilterDb[src]

pub fn gain(&self) -> f64[src]

Gain amount of the frequencies after the filter.

pub fn resonance(&self) -> f64[src]

Amount of boost in the frequency range near the cutoff frequency.

pub fn set_cutoff(&self, freq: f64)[src]

Threshold frequency for the filter, in Hz.

pub fn set_db(&self, amount: i64)[src]

pub fn set_gain(&self, amount: f64)[src]

Gain amount of the frequencies after the filter.

pub fn set_resonance(&self, amount: f64)[src]

Amount of boost in the frequency range near the cutoff frequency.

Trait Implementations

impl Debug for AudioEffectLowPassFilter[src]

impl Deref for AudioEffectLowPassFilter[src]

type Target = AudioEffectFilter

The resulting type after dereferencing.

impl DerefMut for AudioEffectLowPassFilter[src]

impl GodotObject for AudioEffectLowPassFilter[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectLowPassFilter[src]

impl SubClass<AudioEffect> for AudioEffectLowPassFilter[src]

impl SubClass<AudioEffectFilter> for AudioEffectLowPassFilter[src]

impl SubClass<Object> for AudioEffectLowPassFilter[src]

impl SubClass<Reference> for AudioEffectLowPassFilter[src]

impl SubClass<Resource> for AudioEffectLowPassFilter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.