[−][src]Struct gdnative::VisualScriptConstructor
core class VisualScriptConstructor
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptConstructor inherits methods from:
Methods
impl VisualScriptConstructor
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pub fn new() -> VisualScriptConstructor
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pub fn new_ref(&self) -> VisualScriptConstructor
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Creates a new reference to the same reference-counted object.
pub fn get_constructor(&self) -> Dictionary
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pub fn get_constructor_type(&self) -> VariantType
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pub fn set_constructor(&mut self, constructor: Dictionary)
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pub fn set_constructor_type(&mut self, _type: i64)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptConstructor
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fn clone(&self) -> VisualScriptConstructor
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptConstructor
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impl Deref for VisualScriptConstructor
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptConstructor
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptConstructor
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impl FromVariant for VisualScriptConstructor
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fn from_variant(
variant: &Variant
) -> Result<VisualScriptConstructor, FromVariantError>
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variant: &Variant
) -> Result<VisualScriptConstructor, FromVariantError>
impl GodotObject for VisualScriptConstructor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstructor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstructor
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptConstructor
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impl ToVariant for VisualScriptConstructor
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptConstructor
impl !Send for VisualScriptConstructor
impl !Sync for VisualScriptConstructor
impl Unpin for VisualScriptConstructor
impl UnwindSafe for VisualScriptConstructor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,