[−][src]Struct gdnative::VisualScriptNode
core class VisualScriptNode
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptNode inherits methods from:
Methods
impl VisualScriptNode
[src]
pub fn new_ref(&self) -> VisualScriptNode
[src]
Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)
[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
[src]
pub fn get_visual_script(&self) -> Option<VisualScript>
[src]
pub fn ports_changed_notify(&mut self)
[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
[src]
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptNode
[src]
fn clone(&self) -> VisualScriptNode
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for VisualScriptNode
[src]
impl Deref for VisualScriptNode
[src]
impl DerefMut for VisualScriptNode
[src]
impl Drop for VisualScriptNode
[src]
impl FromVariant for VisualScriptNode
[src]
fn from_variant(variant: &Variant) -> Result<VisualScriptNode, FromVariantError>
[src]
impl GodotObject for VisualScriptNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl ToVariant for VisualScriptNode
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualScriptNode
impl !Send for VisualScriptNode
impl !Sync for VisualScriptNode
impl Unpin for VisualScriptNode
impl UnwindSafe for VisualScriptNode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,