[−][src]Struct gdnative::SpriteFrames
core class SpriteFrames
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
SpriteFrames inherits methods from:
Methods
impl SpriteFrames
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pub fn new() -> SpriteFrames
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pub fn new_ref(&self) -> SpriteFrames
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Creates a new reference to the same reference-counted object.
pub fn _get_animations(&self) -> VariantArray
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pub fn _get_frames(&self) -> VariantArray
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pub fn _set_animations(&mut self, arg0: VariantArray)
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pub fn _set_frames(&mut self, arg0: VariantArray)
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pub fn add_animation(&mut self, anim: GodotString)
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pub fn add_frame(
&mut self,
anim: GodotString,
frame: Option<Texture>,
at_position: i64
)
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&mut self,
anim: GodotString,
frame: Option<Texture>,
at_position: i64
)
pub fn clear(&mut self, anim: GodotString)
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pub fn clear_all(&mut self)
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pub fn get_animation_loop(&self, anim: GodotString) -> bool
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pub fn get_animation_names(&self) -> StringArray
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pub fn get_animation_speed(&self, anim: GodotString) -> f64
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pub fn get_frame(&self, anim: GodotString, idx: i64) -> Option<Texture>
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pub fn get_frame_count(&self, anim: GodotString) -> i64
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pub fn has_animation(&self, anim: GodotString) -> bool
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pub fn remove_animation(&mut self, anim: GodotString)
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pub fn remove_frame(&mut self, anim: GodotString, idx: i64)
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pub fn rename_animation(&mut self, anim: GodotString, newname: GodotString)
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pub fn set_animation_loop(&mut self, anim: GodotString, _loop: bool)
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pub fn set_animation_speed(&mut self, anim: GodotString, speed: f64)
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pub fn set_frame(&mut self, anim: GodotString, idx: i64, txt: Option<Texture>)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for SpriteFrames
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fn clone(&self) -> SpriteFrames
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fn clone_from(&mut self, source: &Self)
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impl Debug for SpriteFrames
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impl Deref for SpriteFrames
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impl DerefMut for SpriteFrames
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impl Drop for SpriteFrames
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impl FromVariant for SpriteFrames
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fn from_variant(variant: &Variant) -> Result<SpriteFrames, FromVariantError>
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impl GodotObject for SpriteFrames
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> SpriteFrames
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unsafe fn from_return_position_sys(obj: *mut c_void) -> SpriteFrames
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for SpriteFrames
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fn construct() -> SpriteFrames
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impl ToVariant for SpriteFrames
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for SpriteFrames
impl !Send for SpriteFrames
impl !Sync for SpriteFrames
impl Unpin for SpriteFrames
impl UnwindSafe for SpriteFrames
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,