[][src]Struct gdnative::SpriteFrames

pub struct SpriteFrames { /* fields omitted */ }

core class SpriteFrames inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

SpriteFrames inherits methods from:

Methods

impl SpriteFrames[src]

pub fn new() -> SpriteFrames[src]

pub fn new_ref(&self) -> SpriteFrames[src]

Creates a new reference to the same reference-counted object.

pub fn _get_animations(&self) -> VariantArray[src]

pub fn _get_frames(&self) -> VariantArray[src]

pub fn _set_animations(&mut self, arg0: VariantArray)[src]

pub fn _set_frames(&mut self, arg0: VariantArray)[src]

pub fn add_animation(&mut self, anim: GodotString)[src]

pub fn add_frame(
    &mut self,
    anim: GodotString,
    frame: Option<Texture>,
    at_position: i64
)
[src]

pub fn clear(&mut self, anim: GodotString)[src]

pub fn clear_all(&mut self)[src]

pub fn get_animation_loop(&self, anim: GodotString) -> bool[src]

pub fn get_animation_names(&self) -> StringArray[src]

pub fn get_animation_speed(&self, anim: GodotString) -> f64[src]

pub fn get_frame(&self, anim: GodotString, idx: i64) -> Option<Texture>[src]

pub fn get_frame_count(&self, anim: GodotString) -> i64[src]

pub fn has_animation(&self, anim: GodotString) -> bool[src]

pub fn remove_animation(&mut self, anim: GodotString)[src]

pub fn remove_frame(&mut self, anim: GodotString, idx: i64)[src]

pub fn rename_animation(&mut self, anim: GodotString, newname: GodotString)[src]

pub fn set_animation_loop(&mut self, anim: GodotString, _loop: bool)[src]

pub fn set_animation_speed(&mut self, anim: GodotString, speed: f64)[src]

pub fn set_frame(&mut self, anim: GodotString, idx: i64, txt: Option<Texture>)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SpriteFrames[src]

impl Debug for SpriteFrames[src]

impl Deref for SpriteFrames[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for SpriteFrames[src]

impl Drop for SpriteFrames[src]

impl FromVariant for SpriteFrames[src]

impl GodotObject for SpriteFrames[src]

impl Instanciable for SpriteFrames[src]

impl ToVariant for SpriteFrames[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.