[−][src]Struct gdnative::MainLoop
core class MainLoop
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
MainLoop
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using MainLoop::free
.
Class hierarchy
MainLoop inherits methods from:
Methods
impl MainLoop
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Constants
pub const NOTIFICATION_OS_MEMORY_WARNING: i64
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pub const NOTIFICATION_WM_GO_BACK_REQUEST: i64
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pub const NOTIFICATION_APP_RESUMED: i64
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pub const NOTIFICATION_WM_FOCUS_IN: i64
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pub const NOTIFICATION_WM_FOCUS_OUT: i64
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pub const NOTIFICATION_WM_MOUSE_EXIT: i64
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pub const NOTIFICATION_WM_QUIT_REQUEST: i64
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pub const NOTIFICATION_OS_IME_UPDATE: i64
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pub const NOTIFICATION_APP_PAUSED: i64
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pub const NOTIFICATION_TRANSLATION_CHANGED: i64
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pub const NOTIFICATION_WM_UNFOCUS_REQUEST: i64
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pub const NOTIFICATION_WM_ABOUT: i64
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pub const NOTIFICATION_CRASH: i64
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pub const NOTIFICATION_WM_MOUSE_ENTER: i64
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impl MainLoop
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pub fn new() -> MainLoop
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using MainLoop::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _drop_files(&mut self, files: StringArray, from_screen: i64)
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pub unsafe fn _finalize(&mut self)
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pub unsafe fn _global_menu_action(&mut self, id: Variant, meta: Variant)
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pub unsafe fn _idle(&mut self, delta: f64) -> bool
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pub unsafe fn _initialize(&mut self)
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pub unsafe fn _input_event(&mut self, event: Option<InputEvent>)
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pub unsafe fn _input_text(&mut self, text: GodotString)
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pub unsafe fn _iteration(&mut self, delta: f64) -> bool
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pub unsafe fn finish(&mut self)
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pub unsafe fn idle(&mut self, delta: f64) -> bool
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pub unsafe fn init(&mut self)
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pub unsafe fn input_event(&mut self, event: Option<InputEvent>)
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pub unsafe fn input_text(&mut self, text: GodotString)
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pub unsafe fn iteration(&mut self, delta: f64) -> bool
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pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Object>
pub const NOTIFICATION_POSTINITIALIZE: i64
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pub const CONNECT_PERSIST: i64
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pub const CONNECT_DEFERRED: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const CONNECT_ONESHOT: i64
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _init(&mut self)
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pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn _to_string(&mut self) -> GodotString
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> Result<(), GodotError>
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_class(&self, class: GodotString) -> bool
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pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn remove_meta(&mut self, name: GodotString)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn to_string(&mut self) -> GodotString
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MainLoop
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impl Copy for MainLoop
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impl Debug for MainLoop
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impl Deref for MainLoop
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impl DerefMut for MainLoop
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impl Free for MainLoop
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unsafe fn godot_free(self)
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impl FromVariant for MainLoop
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fn from_variant(variant: &Variant) -> Result<MainLoop, FromVariantError>
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impl GodotObject for MainLoop
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MainLoop
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MainLoop
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MainLoop
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impl ToVariant for MainLoop
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MainLoop
impl !Send for MainLoop
impl !Sync for MainLoop
impl Unpin for MainLoop
impl UnwindSafe for MainLoop
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,