[−][src]Struct gdnative::Light
core class Light
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Light inherits methods from:
Methods
impl Light
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Constants
pub const PARAM_SHADOW_SPLIT_2_OFFSET: i64
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pub const PARAM_SHADOW_NORMAL_BIAS: i64
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pub const PARAM_CONTACT_SHADOW_SIZE: i64
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pub const PARAM_SPOT_ATTENUATION: i64
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pub const PARAM_SHADOW_BIAS: i64
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pub const PARAM_SPOT_ANGLE: i64
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pub const BAKE_ALL: i64
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pub const BAKE_INDIRECT: i64
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pub const PARAM_MAX: i64
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pub const PARAM_SHADOW_SPLIT_3_OFFSET: i64
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pub const PARAM_ATTENUATION: i64
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pub const PARAM_SPECULAR: i64
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pub const PARAM_RANGE: i64
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pub const PARAM_SHADOW_MAX_DISTANCE: i64
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pub const PARAM_ENERGY: i64
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pub const PARAM_SHADOW_SPLIT_1_OFFSET: i64
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pub const PARAM_INDIRECT_ENERGY: i64
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pub const PARAM_SHADOW_BIAS_SPLIT_SCALE: i64
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pub const BAKE_DISABLED: i64
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impl Light
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pub unsafe fn get_bake_mode(&self) -> LightBakeMode
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pub unsafe fn get_color(&self) -> Color
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pub unsafe fn get_cull_mask(&self) -> i64
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pub unsafe fn get_param(&self, param: i64) -> f64
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pub unsafe fn get_shadow_color(&self) -> Color
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pub unsafe fn get_shadow_reverse_cull_face(&self) -> bool
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pub unsafe fn has_shadow(&self) -> bool
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pub unsafe fn is_editor_only(&self) -> bool
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pub unsafe fn is_negative(&self) -> bool
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pub unsafe fn set_bake_mode(&mut self, bake_mode: i64)
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pub unsafe fn set_color(&mut self, color: Color)
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pub unsafe fn set_cull_mask(&mut self, cull_mask: i64)
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pub unsafe fn set_editor_only(&mut self, editor_only: bool)
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pub unsafe fn set_negative(&mut self, enabled: bool)
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pub unsafe fn set_param(&mut self, param: i64, value: f64)
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pub unsafe fn set_shadow(&mut self, enabled: bool)
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pub unsafe fn set_shadow_color(&mut self, shadow_color: Color)
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pub unsafe fn set_shadow_reverse_cull_face(&mut self, enable: bool)
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pub unsafe fn to_visual_instance(&self) -> VisualInstance
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualInstance>
pub unsafe fn _get_visual_instance_rid(&self) -> Rid
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pub unsafe fn get_aabb(&self) -> Aabb
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pub unsafe fn get_base(&self) -> Rid
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pub unsafe fn get_instance(&self) -> Rid
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pub unsafe fn get_layer_mask(&self) -> i64
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pub unsafe fn get_layer_mask_bit(&self, layer: i64) -> bool
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pub unsafe fn get_transformed_aabb(&self) -> Aabb
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pub unsafe fn set_base(&mut self, base: Rid)
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pub unsafe fn set_layer_mask(&mut self, mask: i64)
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pub unsafe fn set_layer_mask_bit(&mut self, layer: i64, enabled: bool)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Light
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impl Copy for Light
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impl Debug for Light
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impl Deref for Light
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for Light
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl FromVariant for Light
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fn from_variant(variant: &Variant) -> Result<Light, FromVariantError>
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impl GodotObject for Light
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Light
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Light
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unsafe fn to_sys(&self) -> *mut c_void
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impl QueueFree for Light
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for Light
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Light
impl !Send for Light
impl !Sync for Light
impl Unpin for Light
impl UnwindSafe for Light
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,