[][src]Struct gdnative::Light

pub struct Light { /* fields omitted */ }

core class Light inherits VisualInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Light inherits methods from:

Methods

impl Light[src]

Constants

impl Light[src]

pub unsafe fn get_bake_mode(&self) -> LightBakeMode[src]

pub unsafe fn get_color(&self) -> Color[src]

pub unsafe fn get_cull_mask(&self) -> i64[src]

pub unsafe fn get_param(&self, param: i64) -> f64[src]

pub unsafe fn get_shadow_color(&self) -> Color[src]

pub unsafe fn get_shadow_reverse_cull_face(&self) -> bool[src]

pub unsafe fn has_shadow(&self) -> bool[src]

pub unsafe fn is_editor_only(&self) -> bool[src]

pub unsafe fn is_negative(&self) -> bool[src]

pub unsafe fn set_bake_mode(&mut self, bake_mode: i64)[src]

pub unsafe fn set_color(&mut self, color: Color)[src]

pub unsafe fn set_cull_mask(&mut self, cull_mask: i64)[src]

pub unsafe fn set_editor_only(&mut self, editor_only: bool)[src]

pub unsafe fn set_negative(&mut self, enabled: bool)[src]

pub unsafe fn set_param(&mut self, param: i64, value: f64)[src]

pub unsafe fn set_shadow(&mut self, enabled: bool)[src]

pub unsafe fn set_shadow_color(&mut self, shadow_color: Color)[src]

pub unsafe fn set_shadow_reverse_cull_face(&mut self, enable: bool)[src]

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualInstance>

pub unsafe fn _get_visual_instance_rid(&self) -> Rid[src]

pub unsafe fn get_aabb(&self) -> Aabb[src]

pub unsafe fn get_base(&self) -> Rid[src]

pub unsafe fn get_instance(&self) -> Rid[src]

pub unsafe fn get_layer_mask(&self) -> i64[src]

pub unsafe fn get_layer_mask_bit(&self, layer: i64) -> bool[src]

pub unsafe fn get_transformed_aabb(&self) -> Aabb[src]

pub unsafe fn set_base(&mut self, base: Rid)[src]

pub unsafe fn set_layer_mask(&mut self, mask: i64)[src]

pub unsafe fn set_layer_mask_bit(&mut self, layer: i64, enabled: bool)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Light[src]

impl Copy for Light[src]

impl Debug for Light[src]

impl Deref for Light[src]

type Target = VisualInstance

The resulting type after dereferencing.

impl DerefMut for Light[src]

impl FromVariant for Light[src]

impl GodotObject for Light[src]

impl QueueFree for Light[src]

impl ToVariant for Light[src]

Auto Trait Implementations

impl RefUnwindSafe for Light

impl !Send for Light

impl !Sync for Light

impl Unpin for Light

impl UnwindSafe for Light

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.