[−][src]Struct gdnative::LargeTexture
core class LargeTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
LargeTexture inherits methods from:
Methods
impl LargeTexture
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pub fn new() -> LargeTexture
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pub fn new_ref(&self) -> LargeTexture
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> VariantArray
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pub fn _set_data(&mut self, data: VariantArray)
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pub fn add_piece(
&mut self,
ofs: Vector2D<f32, UnknownUnit>,
texture: Option<Texture>
) -> i64
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&mut self,
ofs: Vector2D<f32, UnknownUnit>,
texture: Option<Texture>
) -> i64
pub fn clear(&mut self)
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pub fn get_piece_count(&self) -> i64
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pub fn get_piece_offset(&self, idx: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_piece_texture(&self, idx: i64) -> Option<Texture>
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pub fn set_piece_offset(&mut self, idx: i64, ofs: Vector2D<f32, UnknownUnit>)
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pub fn set_piece_texture(&mut self, idx: i64, texture: Option<Texture>)
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pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_MIPMAPS: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub fn new_ref(&self) -> Texture
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for LargeTexture
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fn clone(&self) -> LargeTexture
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fn clone_from(&mut self, source: &Self)
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impl Debug for LargeTexture
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impl Deref for LargeTexture
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impl DerefMut for LargeTexture
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impl Drop for LargeTexture
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impl FromVariant for LargeTexture
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fn from_variant(variant: &Variant) -> Result<LargeTexture, FromVariantError>
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impl GodotObject for LargeTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> LargeTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> LargeTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for LargeTexture
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fn construct() -> LargeTexture
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impl ToVariant for LargeTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for LargeTexture
impl !Send for LargeTexture
impl !Sync for LargeTexture
impl Unpin for LargeTexture
impl UnwindSafe for LargeTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,