[][src]Struct gdnative::LargeTexture

pub struct LargeTexture { /* fields omitted */ }

core class LargeTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

LargeTexture inherits methods from:

Methods

impl LargeTexture[src]

pub fn new() -> LargeTexture[src]

pub fn new_ref(&self) -> LargeTexture[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> VariantArray[src]

pub fn _set_data(&mut self, data: VariantArray)[src]

pub fn add_piece(
    &mut self,
    ofs: Vector2D<f32, UnknownUnit>,
    texture: Option<Texture>
) -> i64
[src]

pub fn clear(&mut self)[src]

pub fn get_piece_count(&self) -> i64[src]

pub fn get_piece_offset(&self, idx: i64) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_piece_texture(&self, idx: i64) -> Option<Texture>[src]

pub fn set_piece_offset(&mut self, idx: i64, ofs: Vector2D<f32, UnknownUnit>)[src]

pub fn set_piece_texture(&mut self, idx: i64, texture: Option<Texture>)[src]

pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn to_texture(&self) -> Texture[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Texture>

pub fn new_ref(&self) -> Texture[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    src_rect: Rect<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Image>[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for LargeTexture[src]

impl Debug for LargeTexture[src]

impl Deref for LargeTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for LargeTexture[src]

impl Drop for LargeTexture[src]

impl FromVariant for LargeTexture[src]

impl GodotObject for LargeTexture[src]

impl Instanciable for LargeTexture[src]

impl ToVariant for LargeTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.