[−][src]Struct gdnative::InputEventScreenTouch
core class InputEventScreenTouch
inherits InputEvent
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventScreenTouch inherits methods from:
Methods
impl InputEventScreenTouch
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pub fn new() -> InputEventScreenTouch
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pub fn new_ref(&self) -> InputEventScreenTouch
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Creates a new reference to the same reference-counted object.
pub fn get_index(&self) -> i64
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pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_index(&mut self, index: i64)
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pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)
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pub fn set_pressed(&mut self, pressed: bool)
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pub fn to_input_event(&self) -> InputEvent
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = InputEvent>
pub fn new_ref(&self) -> InputEvent
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Creates a new reference to the same reference-counted object.
pub fn accumulate(&mut self, with_event: Option<InputEvent>) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn get_action_strength(&self, action: GodotString) -> f64
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pub fn get_device(&self) -> i64
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pub fn is_action(&self, action: GodotString) -> bool
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pub fn is_action_pressed(&self, action: GodotString, allow_echo: bool) -> bool
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pub fn is_action_released(&self, action: GodotString) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn is_echo(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn set_device(&mut self, device: i64)
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pub fn shortcut_match(&self, event: Option<InputEvent>) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
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&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<InputEvent>
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for InputEventScreenTouch
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fn clone(&self) -> InputEventScreenTouch
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fn clone_from(&mut self, source: &Self)
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impl Debug for InputEventScreenTouch
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impl Deref for InputEventScreenTouch
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impl DerefMut for InputEventScreenTouch
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fn deref_mut(&mut self) -> &mut InputEvent
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impl Drop for InputEventScreenTouch
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impl FromVariant for InputEventScreenTouch
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fn from_variant(
variant: &Variant
) -> Result<InputEventScreenTouch, FromVariantError>
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variant: &Variant
) -> Result<InputEventScreenTouch, FromVariantError>
impl GodotObject for InputEventScreenTouch
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> InputEventScreenTouch
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unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventScreenTouch
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for InputEventScreenTouch
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fn construct() -> InputEventScreenTouch
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impl ToVariant for InputEventScreenTouch
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for InputEventScreenTouch
impl !Send for InputEventScreenTouch
impl !Sync for InputEventScreenTouch
impl Unpin for InputEventScreenTouch
impl UnwindSafe for InputEventScreenTouch
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,