[−][src]Struct gdnative::GDScript
core class GDScript
inherits Script
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
GDScript inherits methods from:
Methods
impl GDScript
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pub fn new() -> GDScript
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pub fn new_ref(&self) -> GDScript
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Creates a new reference to the same reference-counted object.
pub fn get_as_byte_code(&self) -> ByteArray
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pub fn _new(&mut self, varargs: &[Variant]) -> Variant
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pub fn to_script(&self) -> Script
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Script>
pub fn new_ref(&self) -> Script
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Creates a new reference to the same reference-counted object.
pub fn can_instance(&self) -> bool
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pub fn get_base_script(&self) -> Option<Script>
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pub fn get_instance_base_type(&self) -> GodotString
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pub fn get_property_default_value(&mut self, property: GodotString) -> Variant
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pub fn get_script_constant_map(&mut self) -> Dictionary
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pub fn get_script_method_list(&mut self) -> VariantArray
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pub fn get_script_property_list(&mut self) -> VariantArray
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pub fn get_script_signal_list(&mut self) -> VariantArray
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pub fn get_source_code(&self) -> GodotString
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pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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pub fn has_source_code(&self) -> bool
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pub fn instance_has(&self, base_object: Option<Object>) -> bool
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pub fn is_tool(&self) -> bool
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pub fn reload(&mut self, keep_state: bool) -> Result<(), GodotError>
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pub fn set_source_code(&mut self, source: GodotString)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for GDScript
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impl Debug for GDScript
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impl Deref for GDScript
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impl DerefMut for GDScript
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impl Drop for GDScript
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impl FromVariant for GDScript
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fn from_variant(variant: &Variant) -> Result<GDScript, FromVariantError>
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impl GodotObject for GDScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> GDScript
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unsafe fn from_return_position_sys(obj: *mut c_void) -> GDScript
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for GDScript
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impl ToVariant for GDScript
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for GDScript
impl !Send for GDScript
impl !Sync for GDScript
impl Unpin for GDScript
impl UnwindSafe for GDScript
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,