[][src]Struct gdnative::GDScript

pub struct GDScript { /* fields omitted */ }

core class GDScript inherits Script (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

GDScript inherits methods from:

Methods

impl GDScript[src]

pub fn new() -> GDScript[src]

pub fn new_ref(&self) -> GDScript[src]

Creates a new reference to the same reference-counted object.

pub fn get_as_byte_code(&self) -> ByteArray[src]

pub fn _new(&mut self, varargs: &[Variant]) -> Variant[src]

pub fn to_script(&self) -> Script[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Script>

pub fn new_ref(&self) -> Script[src]

Creates a new reference to the same reference-counted object.

pub fn can_instance(&self) -> bool[src]

pub fn get_base_script(&self) -> Option<Script>[src]

pub fn get_instance_base_type(&self) -> GodotString[src]

pub fn get_property_default_value(&mut self, property: GodotString) -> Variant[src]

pub fn get_script_constant_map(&mut self) -> Dictionary[src]

pub fn get_script_method_list(&mut self) -> VariantArray[src]

pub fn get_script_property_list(&mut self) -> VariantArray[src]

pub fn get_script_signal_list(&mut self) -> VariantArray[src]

pub fn get_source_code(&self) -> GodotString[src]

pub fn has_script_signal(&self, signal_name: GodotString) -> bool[src]

pub fn has_source_code(&self) -> bool[src]

pub fn instance_has(&self, base_object: Option<Object>) -> bool[src]

pub fn is_tool(&self) -> bool[src]

pub fn reload(&mut self, keep_state: bool) -> Result<(), GodotError>[src]

pub fn set_source_code(&mut self, source: GodotString)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for GDScript[src]

impl Debug for GDScript[src]

impl Deref for GDScript[src]

type Target = Script

The resulting type after dereferencing.

impl DerefMut for GDScript[src]

impl Drop for GDScript[src]

impl FromVariant for GDScript[src]

impl GodotObject for GDScript[src]

impl Instanciable for GDScript[src]

impl ToVariant for GDScript[src]

Auto Trait Implementations

impl RefUnwindSafe for GDScript

impl !Send for GDScript

impl !Sync for GDScript

impl Unpin for GDScript

impl UnwindSafe for GDScript

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.