[−][src]Struct gdnative::EditorResourcePreview
tools class EditorResourcePreview
inherits Node
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
EditorResourcePreview inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorResourcePreview
[src]
pub unsafe fn _preview_ready(
&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: i64,
arg4: GodotString,
arg5: Variant
)
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&mut self,
arg0: GodotString,
arg1: Option<Texture>,
arg2: Option<Texture>,
arg3: i64,
arg4: GodotString,
arg5: Variant
)
pub unsafe fn add_preview_generator(
&mut self,
generator: Option<EditorResourcePreviewGenerator>
)
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&mut self,
generator: Option<EditorResourcePreviewGenerator>
)
pub unsafe fn check_for_invalidation(&mut self, path: GodotString)
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pub unsafe fn queue_edited_resource_preview(
&mut self,
resource: Option<Resource>,
receiver: Option<Object>,
receiver_func: GodotString,
userdata: Variant
)
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&mut self,
resource: Option<Resource>,
receiver: Option<Object>,
receiver_func: GodotString,
userdata: Variant
)
pub unsafe fn queue_resource_preview(
&mut self,
path: GodotString,
receiver: Option<Object>,
receiver_func: GodotString,
userdata: Variant
)
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&mut self,
path: GodotString,
receiver: Option<Object>,
receiver_func: GodotString,
userdata: Variant
)
pub unsafe fn remove_preview_generator(
&mut self,
generator: Option<EditorResourcePreviewGenerator>
)
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&mut self,
generator: Option<EditorResourcePreviewGenerator>
)
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Node>
pub const NOTIFICATION_DRAG_BEGIN: i64
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pub const NOTIFICATION_PAUSED: i64
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pub const NOTIFICATION_WM_ABOUT: i64
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pub const NOTIFICATION_APP_RESUMED: i64
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pub const NOTIFICATION_DRAG_END: i64
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pub const NOTIFICATION_ENTER_TREE: i64
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pub const NOTIFICATION_PHYSICS_PROCESS: i64
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pub const NOTIFICATION_WM_UNFOCUS_REQUEST: i64
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pub const NOTIFICATION_WM_FOCUS_IN: i64
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pub const NOTIFICATION_CRASH: i64
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pub const NOTIFICATION_MOVED_IN_PARENT: i64
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pub const PAUSE_MODE_PROCESS: i64
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pub const NOTIFICATION_EXIT_TREE: i64
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pub const NOTIFICATION_PROCESS: i64
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pub const NOTIFICATION_INSTANCED: i64
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pub const NOTIFICATION_WM_MOUSE_ENTER: i64
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pub const NOTIFICATION_UNPAUSED: i64
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pub const DUPLICATE_SIGNALS: i64
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pub const NOTIFICATION_UNPARENTED: i64
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pub const NOTIFICATION_INTERNAL_PHYSICS_PROCESS: i64
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pub const NOTIFICATION_APP_PAUSED: i64
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pub const PAUSE_MODE_INHERIT: i64
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pub const NOTIFICATION_WM_GO_BACK_REQUEST: i64
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pub const NOTIFICATION_OS_IME_UPDATE: i64
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pub const NOTIFICATION_WM_MOUSE_EXIT: i64
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pub const NOTIFICATION_INTERNAL_PROCESS: i64
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pub const DUPLICATE_USE_INSTANCING: i64
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pub const DUPLICATE_SCRIPTS: i64
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pub const DUPLICATE_GROUPS: i64
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pub const NOTIFICATION_PARENTED: i64
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pub const NOTIFICATION_PATH_CHANGED: i64
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pub const NOTIFICATION_READY: i64
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pub const NOTIFICATION_WM_FOCUS_OUT: i64
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pub const PAUSE_MODE_STOP: i64
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pub const NOTIFICATION_OS_MEMORY_WARNING: i64
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pub const NOTIFICATION_WM_QUIT_REQUEST: i64
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pub const NOTIFICATION_TRANSLATION_CHANGED: i64
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pub unsafe fn _enter_tree(&mut self)
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pub unsafe fn _exit_tree(&mut self)
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pub unsafe fn _get_configuration_warning(&mut self) -> GodotString
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pub unsafe fn _get_editor_description(&self) -> GodotString
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pub unsafe fn _get_import_path(&self) -> NodePath
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pub unsafe fn _input(&mut self, event: Option<InputEvent>)
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pub unsafe fn _physics_process(&mut self, delta: f64)
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pub unsafe fn _process(&mut self, delta: f64)
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pub unsafe fn _ready(&mut self)
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pub unsafe fn _set_editor_description(
&mut self,
editor_description: GodotString
)
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&mut self,
editor_description: GodotString
)
pub unsafe fn _set_import_path(&mut self, import_path: NodePath)
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pub unsafe fn _unhandled_input(&mut self, event: Option<InputEvent>)
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pub unsafe fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)
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pub unsafe fn add_child(
&mut self,
node: Option<Node>,
legible_unique_name: bool
)
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&mut self,
node: Option<Node>,
legible_unique_name: bool
)
pub unsafe fn add_child_below_node(
&mut self,
node: Option<Node>,
child_node: Option<Node>,
legible_unique_name: bool
)
[src]
&mut self,
node: Option<Node>,
child_node: Option<Node>,
legible_unique_name: bool
)
pub unsafe fn add_to_group(&mut self, group: GodotString, persistent: bool)
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pub unsafe fn can_process(&self) -> bool
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pub unsafe fn duplicate(&self, flags: i64) -> Option<Node>
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pub unsafe fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
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&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>
pub unsafe fn find_parent(&self, mask: GodotString) -> Option<Node>
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pub unsafe fn get_child(&self, idx: i64) -> Option<Node>
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pub unsafe fn get_child_count(&self) -> i64
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pub unsafe fn get_children(&self) -> VariantArray
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pub unsafe fn get_custom_multiplayer(&self) -> Option<MultiplayerAPI>
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pub unsafe fn get_filename(&self) -> GodotString
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pub unsafe fn get_groups(&self) -> VariantArray
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pub unsafe fn get_index(&self) -> i64
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pub unsafe fn get_multiplayer(&self) -> Option<MultiplayerAPI>
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pub unsafe fn get_name(&self) -> GodotString
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pub unsafe fn get_network_master(&self) -> i64
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pub unsafe fn get_node(&self, path: NodePath) -> Option<Node>
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pub unsafe fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray
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pub unsafe fn get_node_or_null(&self, path: NodePath) -> Option<Node>
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pub unsafe fn get_owner(&self) -> Option<Node>
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pub unsafe fn get_parent(&self) -> Option<Node>
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pub unsafe fn get_path(&self) -> NodePath
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pub unsafe fn get_path_to(&self, node: Option<Node>) -> NodePath
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pub unsafe fn get_pause_mode(&self) -> NodePauseMode
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pub unsafe fn get_physics_process_delta_time(&self) -> f64
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pub unsafe fn get_position_in_parent(&self) -> i64
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pub unsafe fn get_process_delta_time(&self) -> f64
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pub unsafe fn get_process_priority(&self) -> i64
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pub unsafe fn get_scene_instance_load_placeholder(&self) -> bool
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pub unsafe fn get_tree(&self) -> Option<SceneTree>
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pub unsafe fn get_viewport(&self) -> Option<Viewport>
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pub unsafe fn has_node(&self, path: NodePath) -> bool
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pub unsafe fn has_node_and_resource(&self, path: NodePath) -> bool
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pub unsafe fn is_a_parent_of(&self, node: Option<Node>) -> bool
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pub unsafe fn is_displayed_folded(&self) -> bool
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pub unsafe fn is_greater_than(&self, node: Option<Node>) -> bool
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pub unsafe fn is_in_group(&self, group: GodotString) -> bool
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pub unsafe fn is_inside_tree(&self) -> bool
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pub unsafe fn is_network_master(&self) -> bool
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pub unsafe fn is_physics_processing(&self) -> bool
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pub unsafe fn is_physics_processing_internal(&self) -> bool
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pub unsafe fn is_processing(&self) -> bool
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pub unsafe fn is_processing_input(&self) -> bool
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pub unsafe fn is_processing_internal(&self) -> bool
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pub unsafe fn is_processing_unhandled_input(&self) -> bool
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pub unsafe fn is_processing_unhandled_key_input(&self) -> bool
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pub unsafe fn move_child(&mut self, child_node: Option<Node>, to_position: i64)
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pub unsafe fn print_stray_nodes(&mut self)
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pub unsafe fn print_tree(&mut self)
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pub unsafe fn print_tree_pretty(&mut self)
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pub unsafe fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
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&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)
pub unsafe fn propagate_notification(&mut self, what: i64)
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pub unsafe fn queue_free(&mut self)
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pub unsafe fn raise(&mut self)
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pub unsafe fn remove_and_skip(&mut self)
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pub unsafe fn remove_child(&mut self, node: Option<Node>)
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pub unsafe fn remove_from_group(&mut self, group: GodotString)
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pub unsafe fn replace_by(&mut self, node: Option<Node>, keep_data: bool)
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pub unsafe fn request_ready(&mut self)
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pub unsafe fn rpc(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_config(&mut self, method: GodotString, mode: i64)
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pub unsafe fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant
pub unsafe fn rset(&mut self, property: GodotString, value: Variant)
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pub unsafe fn rset_config(&mut self, property: GodotString, mode: i64)
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pub unsafe fn rset_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
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&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub unsafe fn rset_unreliable(&mut self, property: GodotString, value: Variant)
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pub unsafe fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
[src]
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)
pub unsafe fn set_custom_multiplayer(&mut self, api: Option<MultiplayerAPI>)
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pub unsafe fn set_display_folded(&mut self, fold: bool)
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pub unsafe fn set_filename(&mut self, filename: GodotString)
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pub unsafe fn set_name(&mut self, name: GodotString)
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pub unsafe fn set_network_master(&mut self, id: i64, recursive: bool)
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pub unsafe fn set_owner(&mut self, owner: Option<Node>)
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pub unsafe fn set_pause_mode(&mut self, mode: i64)
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pub unsafe fn set_physics_process(&mut self, enable: bool)
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pub unsafe fn set_physics_process_internal(&mut self, enable: bool)
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pub unsafe fn set_process(&mut self, enable: bool)
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pub unsafe fn set_process_input(&mut self, enable: bool)
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pub unsafe fn set_process_internal(&mut self, enable: bool)
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pub unsafe fn set_process_priority(&mut self, priority: i64)
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pub unsafe fn set_process_unhandled_input(&mut self, enable: bool)
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pub unsafe fn set_process_unhandled_key_input(&mut self, enable: bool)
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pub unsafe fn set_scene_instance_load_placeholder(
&mut self,
load_placeholder: bool
)
[src]
&mut self,
load_placeholder: bool
)
pub unsafe fn update_configuration_warning(&mut self)
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pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorResourcePreview
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fn clone(&self) -> EditorResourcePreview
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorResourcePreview
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impl Debug for EditorResourcePreview
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impl Deref for EditorResourcePreview
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impl DerefMut for EditorResourcePreview
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impl FromVariant for EditorResourcePreview
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fn from_variant(
variant: &Variant
) -> Result<EditorResourcePreview, FromVariantError>
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variant: &Variant
) -> Result<EditorResourcePreview, FromVariantError>
impl GodotObject for EditorResourcePreview
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> EditorResourcePreview
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unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorResourcePreview
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unsafe fn to_sys(&self) -> *mut c_void
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impl QueueFree for EditorResourcePreview
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for EditorResourcePreview
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorResourcePreview
impl !Send for EditorResourcePreview
impl !Sync for EditorResourcePreview
impl Unpin for EditorResourcePreview
impl UnwindSafe for EditorResourcePreview
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,