[−][src]Struct gdnative::AudioEffectPitchShift
core class AudioEffectPitchShift
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectPitchShift inherits methods from:
Methods
impl AudioEffectPitchShift
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Constants
pub const FFT_SIZE_4096: i64
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pub const FFT_SIZE_1024: i64
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pub const FFT_SIZE_512: i64
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pub const FFT_SIZE_MAX: i64
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pub const FFT_SIZE_256: i64
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pub const FFT_SIZE_2048: i64
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impl AudioEffectPitchShift
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pub fn new() -> AudioEffectPitchShift
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pub fn new_ref(&self) -> AudioEffectPitchShift
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Creates a new reference to the same reference-counted object.
pub fn get_fft_size(&self) -> AudioEffectPitchShiftFFT_Size
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pub fn get_oversampling(&self) -> i64
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pub fn get_pitch_scale(&self) -> f64
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pub fn set_fft_size(&mut self, size: i64)
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pub fn set_oversampling(&mut self, amount: i64)
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pub fn set_pitch_scale(&mut self, rate: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectPitchShift
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fn clone(&self) -> AudioEffectPitchShift
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectPitchShift
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impl Deref for AudioEffectPitchShift
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectPitchShift
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectPitchShift
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impl FromVariant for AudioEffectPitchShift
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fn from_variant(
variant: &Variant
) -> Result<AudioEffectPitchShift, FromVariantError>
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variant: &Variant
) -> Result<AudioEffectPitchShift, FromVariantError>
impl GodotObject for AudioEffectPitchShift
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectPitchShift
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fn construct() -> AudioEffectPitchShift
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impl ToVariant for AudioEffectPitchShift
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectPitchShift
impl !Send for AudioEffectPitchShift
impl !Sync for AudioEffectPitchShift
impl Unpin for AudioEffectPitchShift
impl UnwindSafe for AudioEffectPitchShift
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,