[−][src]Struct gdnative::AnimatedSprite
core class AnimatedSprite
inherits Node2D
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
AnimatedSprite
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using AnimatedSprite::free
.
Class hierarchy
AnimatedSprite inherits methods from:
Methods
impl AnimatedSprite
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pub fn new() -> AnimatedSprite
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using AnimatedSprite::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _is_playing(&self) -> bool
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pub unsafe fn _res_changed(&mut self)
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pub unsafe fn _set_playing(&mut self, playing: bool)
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pub unsafe fn get_animation(&self) -> GodotString
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pub unsafe fn get_frame(&self) -> i64
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pub unsafe fn get_offset(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_speed_scale(&self) -> f64
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pub unsafe fn get_sprite_frames(&self) -> Option<SpriteFrames>
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pub unsafe fn is_centered(&self) -> bool
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pub unsafe fn is_flipped_h(&self) -> bool
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pub unsafe fn is_flipped_v(&self) -> bool
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pub unsafe fn is_playing(&self) -> bool
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pub unsafe fn play(&mut self, anim: GodotString, backwards: bool)
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pub unsafe fn set_animation(&mut self, animation: GodotString)
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pub unsafe fn set_centered(&mut self, centered: bool)
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pub unsafe fn set_flip_h(&mut self, flip_h: bool)
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pub unsafe fn set_flip_v(&mut self, flip_v: bool)
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pub unsafe fn set_frame(&mut self, frame: i64)
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pub unsafe fn set_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_speed_scale(&mut self, speed_scale: f64)
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pub unsafe fn set_sprite_frames(&mut self, sprite_frames: Option<SpriteFrames>)
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pub unsafe fn stop(&mut self)
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pub unsafe fn to_node_2d(&self) -> Node2D
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Node2D>
pub unsafe fn apply_scale(&mut self, ratio: Vector2D<f32, UnknownUnit>)
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pub unsafe fn get_angle_to(&self, point: Vector2D<f32, UnknownUnit>) -> f64
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pub unsafe fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_global_rotation(&self) -> f64
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pub unsafe fn get_global_rotation_degrees(&self) -> f64
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pub unsafe fn get_global_scale(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_position(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_relative_transform_to_parent(
&self,
parent: Option<Node>
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
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&self,
parent: Option<Node>
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
pub unsafe fn get_rotation(&self) -> f64
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pub unsafe fn get_rotation_degrees(&self) -> f64
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pub unsafe fn get_scale(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_z_index(&self) -> i64
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pub unsafe fn global_translate(&mut self, offset: Vector2D<f32, UnknownUnit>)
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pub unsafe fn is_z_relative(&self) -> bool
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pub unsafe fn look_at(&mut self, point: Vector2D<f32, UnknownUnit>)
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pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)
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pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)
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pub unsafe fn rotate(&mut self, radians: f64)
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pub unsafe fn set_global_position(
&mut self,
position: Vector2D<f32, UnknownUnit>
)
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&mut self,
position: Vector2D<f32, UnknownUnit>
)
pub unsafe fn set_global_rotation(&mut self, radians: f64)
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pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_global_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_global_transform(
&mut self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
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&mut self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
pub unsafe fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_rotation(&mut self, radians: f64)
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pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_transform(
&mut self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
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&mut self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
pub unsafe fn set_z_as_relative(&mut self, enable: bool)
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pub unsafe fn set_z_index(&mut self, z_index: i64)
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pub unsafe fn to_global(
&self,
local_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
local_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub unsafe fn to_local(
&self,
global_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
global_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub unsafe fn translate(&mut self, offset: Vector2D<f32, UnknownUnit>)
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pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AnimatedSprite
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fn clone(&self) -> AnimatedSprite
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for AnimatedSprite
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impl Debug for AnimatedSprite
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impl Deref for AnimatedSprite
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impl DerefMut for AnimatedSprite
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impl Free for AnimatedSprite
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unsafe fn godot_free(self)
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impl FromVariant for AnimatedSprite
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fn from_variant(variant: &Variant) -> Result<AnimatedSprite, FromVariantError>
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impl GodotObject for AnimatedSprite
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AnimatedSprite
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fn construct() -> AnimatedSprite
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impl QueueFree for AnimatedSprite
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for AnimatedSprite
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimatedSprite
impl !Send for AnimatedSprite
impl !Sync for AnimatedSprite
impl Unpin for AnimatedSprite
impl UnwindSafe for AnimatedSprite
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,