[−][src]Struct gdnative::Thread
core class Thread
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Thread inherits methods from:
Methods
impl Thread
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Constants
pub const PRIORITY_LOW: i64
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pub const PRIORITY_NORMAL: i64
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pub const PRIORITY_HIGH: i64
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impl Thread
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pub fn new() -> Thread
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pub fn new_ref(&self) -> Thread
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Creates a new reference to the same reference-counted object.
pub fn get_id(&self) -> GodotString
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pub fn is_active(&self) -> bool
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pub fn start(
&mut self,
instance: Option<Object>,
method: GodotString,
userdata: Variant,
priority: i64
) -> Result<(), GodotError>
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&mut self,
instance: Option<Object>,
method: GodotString,
userdata: Variant,
priority: i64
) -> Result<(), GodotError>
pub fn wait_to_finish(&mut self) -> Variant
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Thread
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impl Debug for Thread
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impl Deref for Thread
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impl DerefMut for Thread
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impl Drop for Thread
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impl FromVariant for Thread
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fn from_variant(variant: &Variant) -> Result<Thread, FromVariantError>
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impl GodotObject for Thread
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Thread
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Thread
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Thread
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impl ToVariant for Thread
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Thread
impl !Send for Thread
impl !Sync for Thread
impl Unpin for Thread
impl UnwindSafe for Thread
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,