[−][src]Struct gdnative::StyleBoxFlat
core class StyleBoxFlat
inherits StyleBox
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
StyleBoxFlat inherits methods from:
Methods
impl StyleBoxFlat
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pub fn new() -> StyleBoxFlat
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pub fn new_ref(&self) -> StyleBoxFlat
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Creates a new reference to the same reference-counted object.
pub fn get_aa_size(&self) -> i64
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pub fn get_bg_color(&self) -> Color
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pub fn get_border_blend(&self) -> bool
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pub fn get_border_color(&self) -> Color
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pub fn get_border_width(&self, margin: i64) -> i64
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pub fn get_border_width_min(&self) -> i64
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pub fn get_corner_detail(&self) -> i64
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pub fn get_corner_radius(&self, corner: i64) -> i64
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pub fn get_expand_margin(&self, margin: i64) -> f64
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pub fn get_shadow_color(&self) -> Color
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pub fn get_shadow_offset(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_shadow_size(&self) -> i64
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pub fn is_anti_aliased(&self) -> bool
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pub fn is_draw_center_enabled(&self) -> bool
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pub fn set_aa_size(&mut self, size: i64)
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pub fn set_anti_aliased(&mut self, anti_aliased: bool)
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pub fn set_bg_color(&mut self, color: Color)
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pub fn set_border_blend(&mut self, blend: bool)
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pub fn set_border_color(&mut self, color: Color)
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pub fn set_border_width(&mut self, margin: i64, width: i64)
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pub fn set_border_width_all(&mut self, width: i64)
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pub fn set_corner_detail(&mut self, detail: i64)
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pub fn set_corner_radius(&mut self, corner: i64, radius: i64)
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pub fn set_corner_radius_all(&mut self, radius: i64)
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pub fn set_corner_radius_individual(
&mut self,
radius_top_left: i64,
radius_top_right: i64,
radius_bottom_right: i64,
radius_bottom_left: i64
)
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&mut self,
radius_top_left: i64,
radius_top_right: i64,
radius_bottom_right: i64,
radius_bottom_left: i64
)
pub fn set_draw_center(&mut self, draw_center: bool)
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pub fn set_expand_margin(&mut self, margin: i64, size: f64)
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pub fn set_expand_margin_all(&mut self, size: f64)
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pub fn set_expand_margin_individual(
&mut self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
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&mut self,
size_left: f64,
size_top: f64,
size_right: f64,
size_bottom: f64
)
pub fn set_shadow_color(&mut self, color: Color)
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pub fn set_shadow_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)
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pub fn set_shadow_size(&mut self, size: i64)
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pub fn to_style_box(&self) -> StyleBox
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = StyleBox>
pub fn new_ref(&self) -> StyleBox
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Creates a new reference to the same reference-counted object.
pub fn draw(&self, canvas_item: Rid, rect: Rect<f32, UnknownUnit>)
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pub fn get_center_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_current_item_drawn(&self) -> Option<CanvasItem>
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pub fn get_default_margin(&self, margin: i64) -> f64
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pub fn get_margin(&self, margin: i64) -> f64
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pub fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_offset(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_default_margin(&mut self, margin: i64, offset: f64)
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pub fn test_mask(
&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
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&self,
point: Vector2D<f32, UnknownUnit>,
rect: Rect<f32, UnknownUnit>
) -> bool
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for StyleBoxFlat
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fn clone(&self) -> StyleBoxFlat
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fn clone_from(&mut self, source: &Self)
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impl Debug for StyleBoxFlat
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impl Deref for StyleBoxFlat
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impl DerefMut for StyleBoxFlat
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impl Drop for StyleBoxFlat
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impl FromVariant for StyleBoxFlat
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fn from_variant(variant: &Variant) -> Result<StyleBoxFlat, FromVariantError>
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impl GodotObject for StyleBoxFlat
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> StyleBoxFlat
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unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxFlat
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for StyleBoxFlat
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fn construct() -> StyleBoxFlat
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impl ToVariant for StyleBoxFlat
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for StyleBoxFlat
impl !Send for StyleBoxFlat
impl !Sync for StyleBoxFlat
impl Unpin for StyleBoxFlat
impl UnwindSafe for StyleBoxFlat
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,