[][src]Struct gdnative::StyleBox

pub struct StyleBox { /* fields omitted */ }

core class StyleBox inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

StyleBox inherits methods from:

Methods

impl StyleBox[src]

pub fn new_ref(&self) -> StyleBox[src]

Creates a new reference to the same reference-counted object.

pub fn draw(&self, canvas_item: Rid, rect: Rect<f32, UnknownUnit>)[src]

pub fn get_center_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_current_item_drawn(&self) -> Option<CanvasItem>[src]

pub fn get_default_margin(&self, margin: i64) -> f64[src]

pub fn get_margin(&self, margin: i64) -> f64[src]

pub fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_default_margin(&mut self, margin: i64, offset: f64)[src]

pub fn test_mask(
    &self,
    point: Vector2D<f32, UnknownUnit>,
    rect: Rect<f32, UnknownUnit>
) -> bool
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for StyleBox[src]

impl Debug for StyleBox[src]

impl Deref for StyleBox[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for StyleBox[src]

impl Drop for StyleBox[src]

impl FromVariant for StyleBox[src]

impl GodotObject for StyleBox[src]

impl ToVariant for StyleBox[src]

Auto Trait Implementations

impl RefUnwindSafe for StyleBox

impl !Send for StyleBox

impl !Sync for StyleBox

impl Unpin for StyleBox

impl UnwindSafe for StyleBox

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.