[][src]Struct gdnative::MultiplayerAPI

pub struct MultiplayerAPI { /* fields omitted */ }

core class MultiplayerAPI inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

MultiplayerAPI inherits methods from:

Methods

impl MultiplayerAPI[src]

Constants

impl MultiplayerAPI[src]

pub fn new() -> MultiplayerAPI[src]

pub fn new_ref(&self) -> MultiplayerAPI[src]

Creates a new reference to the same reference-counted object.

pub fn _add_peer(&mut self, id: i64)[src]

pub fn _connected_to_server(&mut self)[src]

pub fn _connection_failed(&mut self)[src]

pub fn _del_peer(&mut self, id: i64)[src]

pub fn _server_disconnected(&mut self)[src]

pub fn clear(&mut self)[src]

pub fn get_network_connected_peers(&self) -> Int32Array[src]

pub fn get_network_peer(&self) -> Option<NetworkedMultiplayerPeer>[src]

pub fn get_network_unique_id(&self) -> i64[src]

pub fn get_rpc_sender_id(&self) -> i64[src]

pub fn has_network_peer(&self) -> bool[src]

pub fn is_network_server(&self) -> bool[src]

pub fn is_object_decoding_allowed(&self) -> bool[src]

pub fn is_refusing_new_network_connections(&self) -> bool[src]

pub fn poll(&mut self)[src]

pub fn send_bytes(
    &mut self,
    bytes: ByteArray,
    id: i64,
    mode: i64
) -> Result<(), GodotError>
[src]

pub fn set_allow_object_decoding(&mut self, enable: bool)[src]

pub fn set_network_peer(&mut self, peer: Option<NetworkedMultiplayerPeer>)[src]

pub fn set_refuse_new_network_connections(&mut self, refuse: bool)[src]

pub fn set_root_node(&mut self, node: Option<Node>)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for MultiplayerAPI[src]

impl Debug for MultiplayerAPI[src]

impl Deref for MultiplayerAPI[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for MultiplayerAPI[src]

impl Drop for MultiplayerAPI[src]

impl FromVariant for MultiplayerAPI[src]

impl GodotObject for MultiplayerAPI[src]

impl Instanciable for MultiplayerAPI[src]

impl ToVariant for MultiplayerAPI[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.