[−][src]Struct gdnative::MultiplayerAPI
core class MultiplayerAPI
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
MultiplayerAPI inherits methods from:
Methods
impl MultiplayerAPI
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Constants
pub const RPC_MODE_SYNC: i64
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pub const RPC_MODE_REMOTESYNC: i64
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pub const RPC_MODE_MASTER: i64
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pub const RPC_MODE_PUPPETSYNC: i64
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pub const RPC_MODE_DISABLED: i64
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pub const RPC_MODE_MASTERSYNC: i64
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pub const RPC_MODE_REMOTE: i64
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pub const RPC_MODE_PUPPET: i64
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pub const RPC_MODE_SLAVE: i64
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impl MultiplayerAPI
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pub fn new() -> MultiplayerAPI
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pub fn new_ref(&self) -> MultiplayerAPI
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Creates a new reference to the same reference-counted object.
pub fn _add_peer(&mut self, id: i64)
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pub fn _connected_to_server(&mut self)
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pub fn _connection_failed(&mut self)
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pub fn _del_peer(&mut self, id: i64)
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pub fn _server_disconnected(&mut self)
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pub fn clear(&mut self)
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pub fn get_network_connected_peers(&self) -> Int32Array
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pub fn get_network_peer(&self) -> Option<NetworkedMultiplayerPeer>
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pub fn get_network_unique_id(&self) -> i64
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pub fn get_rpc_sender_id(&self) -> i64
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pub fn has_network_peer(&self) -> bool
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pub fn is_network_server(&self) -> bool
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pub fn is_object_decoding_allowed(&self) -> bool
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pub fn is_refusing_new_network_connections(&self) -> bool
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pub fn poll(&mut self)
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pub fn send_bytes(
&mut self,
bytes: ByteArray,
id: i64,
mode: i64
) -> Result<(), GodotError>
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&mut self,
bytes: ByteArray,
id: i64,
mode: i64
) -> Result<(), GodotError>
pub fn set_allow_object_decoding(&mut self, enable: bool)
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pub fn set_network_peer(&mut self, peer: Option<NetworkedMultiplayerPeer>)
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pub fn set_refuse_new_network_connections(&mut self, refuse: bool)
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pub fn set_root_node(&mut self, node: Option<Node>)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MultiplayerAPI
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fn clone(&self) -> MultiplayerAPI
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fn clone_from(&mut self, source: &Self)
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impl Debug for MultiplayerAPI
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impl Deref for MultiplayerAPI
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impl DerefMut for MultiplayerAPI
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impl Drop for MultiplayerAPI
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impl FromVariant for MultiplayerAPI
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fn from_variant(variant: &Variant) -> Result<MultiplayerAPI, FromVariantError>
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impl GodotObject for MultiplayerAPI
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MultiplayerAPI
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiplayerAPI
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MultiplayerAPI
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fn construct() -> MultiplayerAPI
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impl ToVariant for MultiplayerAPI
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MultiplayerAPI
impl !Send for MultiplayerAPI
impl !Sync for MultiplayerAPI
impl Unpin for MultiplayerAPI
impl UnwindSafe for MultiplayerAPI
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,