[][src]Struct gdnative::NetworkedMultiplayerPeer

pub struct NetworkedMultiplayerPeer { /* fields omitted */ }

core class NetworkedMultiplayerPeer inherits PacketPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NetworkedMultiplayerPeer inherits methods from:

Methods

impl NetworkedMultiplayerPeer[src]

Constants

impl NetworkedMultiplayerPeer[src]

pub fn new_ref(&self) -> NetworkedMultiplayerPeer[src]

Creates a new reference to the same reference-counted object.

pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus[src]

pub fn get_packet_peer(&self) -> i64[src]

pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode[src]

pub fn get_unique_id(&self) -> i64[src]

pub fn is_refusing_new_connections(&self) -> bool[src]

pub fn poll(&mut self)[src]

pub fn set_refuse_new_connections(&mut self, enable: bool)[src]

pub fn set_target_peer(&mut self, id: i64)[src]

pub fn set_transfer_mode(&mut self, mode: i64)[src]

pub fn to_packet_peer(&self) -> PacketPeer[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = PacketPeer>

pub fn new_ref(&self) -> PacketPeer[src]

Creates a new reference to the same reference-counted object.

pub fn get_available_packet_count(&self) -> i64[src]

pub fn get_encode_buffer_max_size(&self) -> i64[src]

pub fn get_packet(&mut self) -> ByteArray[src]

pub fn get_packet_error(&self) -> Result<(), GodotError>[src]

pub fn get_var(&mut self, allow_objects: bool) -> Variant[src]

pub fn is_object_decoding_allowed(&self) -> bool[src]

pub fn put_packet(&mut self, buffer: ByteArray) -> Result<(), GodotError>[src]

pub fn put_var(
    &mut self,
    var: Variant,
    full_objects: bool
) -> Result<(), GodotError>
[src]

pub fn set_allow_object_decoding(&mut self, enable: bool)[src]

pub fn set_encode_buffer_max_size(&mut self, max_size: i64)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for NetworkedMultiplayerPeer[src]

impl Debug for NetworkedMultiplayerPeer[src]

impl Deref for NetworkedMultiplayerPeer[src]

type Target = PacketPeer

The resulting type after dereferencing.

impl DerefMut for NetworkedMultiplayerPeer[src]

impl Drop for NetworkedMultiplayerPeer[src]

impl FromVariant for NetworkedMultiplayerPeer[src]

impl GodotObject for NetworkedMultiplayerPeer[src]

impl ToVariant for NetworkedMultiplayerPeer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.