[−][src]Struct gdnative::NetworkedMultiplayerPeer
core class NetworkedMultiplayerPeer
inherits PacketPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
NetworkedMultiplayerPeer inherits methods from:
Methods
impl NetworkedMultiplayerPeer
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Constants
pub const TARGET_PEER_BROADCAST: i64
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pub const CONNECTION_CONNECTING: i64
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pub const TARGET_PEER_SERVER: i64
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pub const CONNECTION_DISCONNECTED: i64
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pub const TRANSFER_MODE_UNRELIABLE: i64
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pub const TRANSFER_MODE_UNRELIABLE_ORDERED: i64
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pub const CONNECTION_CONNECTED: i64
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pub const TRANSFER_MODE_RELIABLE: i64
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impl NetworkedMultiplayerPeer
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pub fn new_ref(&self) -> NetworkedMultiplayerPeer
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Creates a new reference to the same reference-counted object.
pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus
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pub fn get_packet_peer(&self) -> i64
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pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode
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pub fn get_unique_id(&self) -> i64
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pub fn is_refusing_new_connections(&self) -> bool
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pub fn poll(&mut self)
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pub fn set_refuse_new_connections(&mut self, enable: bool)
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pub fn set_target_peer(&mut self, id: i64)
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pub fn set_transfer_mode(&mut self, mode: i64)
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pub fn to_packet_peer(&self) -> PacketPeer
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = PacketPeer>
pub fn new_ref(&self) -> PacketPeer
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Creates a new reference to the same reference-counted object.
pub fn get_available_packet_count(&self) -> i64
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pub fn get_encode_buffer_max_size(&self) -> i64
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pub fn get_packet(&mut self) -> ByteArray
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pub fn get_packet_error(&self) -> Result<(), GodotError>
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pub fn get_var(&mut self, allow_objects: bool) -> Variant
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pub fn is_object_decoding_allowed(&self) -> bool
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pub fn put_packet(&mut self, buffer: ByteArray) -> Result<(), GodotError>
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pub fn put_var(
&mut self,
var: Variant,
full_objects: bool
) -> Result<(), GodotError>
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&mut self,
var: Variant,
full_objects: bool
) -> Result<(), GodotError>
pub fn set_allow_object_decoding(&mut self, enable: bool)
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pub fn set_encode_buffer_max_size(&mut self, max_size: i64)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for NetworkedMultiplayerPeer
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fn clone(&self) -> NetworkedMultiplayerPeer
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fn clone_from(&mut self, source: &Self)
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impl Debug for NetworkedMultiplayerPeer
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impl Deref for NetworkedMultiplayerPeer
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impl DerefMut for NetworkedMultiplayerPeer
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fn deref_mut(&mut self) -> &mut PacketPeer
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impl Drop for NetworkedMultiplayerPeer
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impl FromVariant for NetworkedMultiplayerPeer
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fn from_variant(
variant: &Variant
) -> Result<NetworkedMultiplayerPeer, FromVariantError>
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variant: &Variant
) -> Result<NetworkedMultiplayerPeer, FromVariantError>
impl GodotObject for NetworkedMultiplayerPeer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for NetworkedMultiplayerPeer
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for NetworkedMultiplayerPeer
impl !Send for NetworkedMultiplayerPeer
impl !Sync for NetworkedMultiplayerPeer
impl Unpin for NetworkedMultiplayerPeer
impl UnwindSafe for NetworkedMultiplayerPeer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,