[][src]Struct gdnative::LinkButton

pub struct LinkButton { /* fields omitted */ }

core class LinkButton inherits BaseButton (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

LinkButton is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using LinkButton::free.

Class hierarchy

LinkButton inherits methods from:

Methods

impl LinkButton[src]

Constants

impl LinkButton[src]

pub fn new() -> LinkButton[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using LinkButton::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_text(&self) -> GodotString[src]

pub unsafe fn get_underline_mode(&self) -> LinkButtonUnderlineMode[src]

pub unsafe fn set_text(&mut self, text: GodotString)[src]

pub unsafe fn set_underline_mode(&mut self, underline_mode: i64)[src]

pub unsafe fn to_base_button(&self) -> BaseButton[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = BaseButton>

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _pressed(&mut self)[src]

pub unsafe fn _toggled(&mut self, button_pressed: bool)[src]

pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn get_action_mode(&self) -> BaseButtonActionMode[src]

pub unsafe fn get_button_group(&self) -> Option<ButtonGroup>[src]

pub unsafe fn get_button_mask(&self) -> i64[src]

pub unsafe fn get_draw_mode(&self) -> BaseButtonDrawMode[src]

pub unsafe fn get_enabled_focus_mode(&self) -> ControlFocusMode[src]

pub unsafe fn get_shortcut(&self) -> Option<ShortCut>[src]

pub unsafe fn is_disabled(&self) -> bool[src]

pub unsafe fn is_hovered(&self) -> bool[src]

pub unsafe fn is_keep_pressed_outside(&self) -> bool[src]

pub unsafe fn is_pressed(&self) -> bool[src]

pub unsafe fn is_shortcut_in_tooltip_enabled(&self) -> bool[src]

pub unsafe fn is_toggle_mode(&self) -> bool[src]

pub unsafe fn set_action_mode(&mut self, mode: i64)[src]

pub unsafe fn set_button_group(&mut self, button_group: Option<ButtonGroup>)[src]

pub unsafe fn set_button_mask(&mut self, mask: i64)[src]

pub unsafe fn set_disabled(&mut self, disabled: bool)[src]

pub unsafe fn set_enabled_focus_mode(&mut self, mode: i64)[src]

pub unsafe fn set_keep_pressed_outside(&mut self, enabled: bool)[src]

pub unsafe fn set_pressed(&mut self, pressed: bool)[src]

pub unsafe fn set_shortcut(&mut self, shortcut: Option<ShortCut>)[src]

pub unsafe fn set_shortcut_in_tooltip(&mut self, enabled: bool)[src]

pub unsafe fn set_toggle_mode(&mut self, enabled: bool)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for LinkButton[src]

impl Copy for LinkButton[src]

impl Debug for LinkButton[src]

impl Deref for LinkButton[src]

type Target = BaseButton

The resulting type after dereferencing.

impl DerefMut for LinkButton[src]

impl Free for LinkButton[src]

impl FromVariant for LinkButton[src]

impl GodotObject for LinkButton[src]

impl Instanciable for LinkButton[src]

impl QueueFree for LinkButton[src]

impl ToVariant for LinkButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.