[][src]Struct gdnative::ShortCut

pub struct ShortCut { /* fields omitted */ }

core class ShortCut inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ShortCut inherits methods from:

Methods

impl ShortCut[src]

pub fn new() -> ShortCut[src]

pub fn new_ref(&self) -> ShortCut[src]

Creates a new reference to the same reference-counted object.

pub fn get_as_text(&self) -> GodotString[src]

pub fn get_shortcut(&self) -> Option<InputEvent>[src]

pub fn is_shortcut(&self, event: Option<InputEvent>) -> bool[src]

pub fn is_valid(&self) -> bool[src]

pub fn set_shortcut(&mut self, event: Option<InputEvent>)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ShortCut[src]

impl Debug for ShortCut[src]

impl Deref for ShortCut[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for ShortCut[src]

impl Drop for ShortCut[src]

impl FromVariant for ShortCut[src]

impl GodotObject for ShortCut[src]

impl Instanciable for ShortCut[src]

impl ToVariant for ShortCut[src]

Auto Trait Implementations

impl RefUnwindSafe for ShortCut

impl !Send for ShortCut

impl !Sync for ShortCut

impl Unpin for ShortCut

impl UnwindSafe for ShortCut

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.